The insider guide to the art and tech of ‘Avatar: The Way of Water’ A new VFX Notes breaks down the big ticket VFX items in the film. February 10, 2023 Podcasts
Digital people, CG water, miniatures, morphing: ‘Titanic’ had it all VFX supervisor Rob Legato looks back on 25 years since the film was released. And yes we talk about Propeller Guy! February 6, 2023 Podcasts
‘The Voice in the Hollow’ is an Unreal Engine short with a difference Made in UE5 with the support of Gnomon and Epic Games. Plus, there's some really interesting mocap and other techniques used by January 23, 2023 Podcasts
Real and synthetic: the VFX of ‘Top Gun: Maverick’ One of the most incredible films of 2022. January 17, 2023 Podcasts
Framestore on designing an immersive exhibition for the Science Museum in London What goes into making immersive exhibition experiences. January 16, 2023 Podcasts
Scott Eaton on the state of A.I. in art Generative art, Midjourney, A.I., neural networks, machine learning: what it means for artists. January 9, 2023 Podcasts
Ending the world (multiple times) for ‘The End is Nye’ Shooting on greenscreen and destroying the world (and Bill Nye). January 2, 2023 Podcasts
Building blood trees, removing noses, catching spears and heading to Valhalla Behind BlueBolt's visual effects for 'The Northman'. December 20, 2022 Podcasts
The VFX behind the forging of the Three Rings in ‘The Rings of Power’ What went into making molten metal and more. December 13, 2022 Podcasts
Upending the classic VFX approach: ‘Everything Everywhere all at Once’ How only a small number of VFX artists managed a massive effort on the film. And yes we ALSO talk about Raccacoonie. December 9, 2022 Podcasts
How Reallusion’s automatic character rigging app AccuRIG came to be Reallusion’s John Martin joins the befores & afters podcast to explain. Today on a special VFX Insight edition of the befores & December 5, 2022 Podcasts·VFX Insight
From ‘Gravity’ tethers to, literally, Ragdoll Dynamics A history of how this Maya plugin came to be. November 30, 2022 Podcasts
‘Avatar’ changed performance capture, 3D and virtual production "You are on Pandora." November 23, 2022 Podcasts
Rob Bredow on the state of play of virtual production at ILM The latest on StageCraft and other tech at ILM. November 14, 2022 Podcasts
Alien entities, day for night, and inflatable tube men VFX Notes is back, and it's back in a big way, with 'NOPE'. November 9, 2022 Podcasts
Kevin Baillie on the virtual production of ‘Pinocchio’ An array of VP techniques helped make the Robert Zemeckis film possible. November 7, 2022 Podcasts
How to make a CG mountain lion (and make it attack Kevin Hart) Milk VFX breaks down their work for 'Me Time'. November 1, 2022 Podcasts
‘Pinocchio’: going from virtual production to VFX MPC breaks down its work on the Robert Zemeckis film. October 21, 2022 Podcasts
Making a CG zoetrope for this Pharrell music video Go inside the art and the tech. October 18, 2022 Podcasts
Wētā FX on the tricky task of those battling Asgardian kids in ‘Thor: Love and Thunder’ Plus, making shadow creatures! October 10, 2022 Podcasts
How DNEG Animation gave ‘Entergalactic’ its stylized look Go behind the scenes with key members of the team. October 6, 2022 Podcasts
Solving a 3D boat scan was a big part of Industrial Pixel’s beginnings Scanning on a boat on water is harder than you might think. September 28, 2022 Podcasts
That time Tom Holland got hit by a bluescreen car 4 hours of stuffies discussion (just kidding). September 26, 2022 Podcasts
b&a podcast: Rose Duignan and Hal Hickel on the history of ILM The early days of ILM, the practical-to-digital transition, and the latest innovations at the studio. September 16, 2022 Podcasts
The AI tool used to redub F-bombs and go from an R rating to PG-13 How lines of dialogue were changed in the film, 'Fall'. September 8, 2022 Articles·Podcasts
Part 2 of the VFX Notes podcast on ‘RRR’ is here! Throwing leopards and punching tigers. September 2, 2022 Podcasts