Netflix has posted a befores and afters vid.
Matt Workman breaks down his work-from-home approach using Unreal Engine.
‘When you watch a pig, it’s never still for one second.’
VFX supe Scott E. Anderson looks back at digital humans, greenscreen paint and the genius casting of Kevin Bacon.
DigiPro is going virtual this year.
SPOILER WARNING: The making of the opening battle oner, baby Pogo, a fish-headed android, Ghost Ben and the final confrontation.
Showcasing new characters (even Baby Yoday) animated with Unreal Engine, iPhone and Xsens.
Plus other fun sheep stories from the movie, currently celebrating its 25th anniversary.
Character Creator 3.3’s digital human workflow now includes SkinGen.
Righting that wrong with the film’s visual effects supervisor.
The iOS app captures video and 3D tracking data simultaneously.
Cascadeur open beta is out.
How RenderMan was used for the film’s coral reef.
Escape Studios VFX compositing lecturer Klaudija Cermak’s tips for jumping into the industry right now.
Step-by-step with Framestore.
One of the coolest events at SIGGRAPH.
The third edition is now out.
Congratulations to all the nominees.
Where it came from, how it was built, and why it was originally called ‘Smart Paint’.
One of several memorable Universal logo take-overs, and it even involved a giant globe…
Watch the new short, and a behind the scenes featurette.
A how-to video for integrating cloud renderer Conductor into Shotgun.
UPDATED with VFX breakdown: ‘The Old Guard’ VFX supervisor Sara Bennett on what it took to make immortal mercenaries.
Yep, they talk about Slimer.
How Pixar made cheese and bread and grapes look good enough to eat.