How ‘Andor’s’ real London locations were the basis of Coruscant finals ·May 29, 2023 Turning the Barbican into a Star Wars building.
How ‘Handmaid’s Tale’ used virtual production to plan a train station scene ·May 22, 2023 ...and how it also used a truck stuffie to run over Elizabeth Moss!
We talk a lot about stop-motion time-lapses in our VFX Notes ep on Guillermo del Toro’s ‘Pinocchio’ ·May 17, 2023 (And we make the push for CG time-lapses, too!)
How this short film was a test bed for rigging and stylization tools, and new real-time compositing in Unreal Engine ·May 16, 2023 Watch and learn from 'Little Bird'.
The process of postvis on ‘Cocaine Bear’ ·May 8, 2023 How do you add a bear to plates and help create a performance?
Bringing ‘Matilda’ to life with more VFX than you might at first realize ·April 29, 2023 How Cinesite and other studios crafted the visual effects of Matilda.
Treating ships like characters in the final episode of ‘Star Trek: Picard’ ·April 24, 2023 The VFX of the Borg cube and Enterprise-D.
Urban Bradeško, aka the Explosions Guy, talks sparse GPU accelerated volumetric fluid solver Axiom ·April 17, 2023 The latest episode of the befores & afters podcast is here!
A preview of FMX with Mario Müller ·April 12, 2023 The VFX and animation conference is happening April 25-28.
Making vampire chimps for ‘Let the Right One In’ ·April 11, 2023 Behind the scenes with Ingenuity Studios.
The history of markerless motion capture company Move.ai ·April 10, 2023 How Move.ai started, and what its latest mobile app lets you do with markerless mocap.
Here’s why the fluid sims on ‘The Perfect Storm’ were so hard to do ·April 6, 2023 VFX Notes has a special guest -- Habib Zargarpour - who discusses his role at ILM on the oceans for 'The Perfect Storm'.
VFX supe and director Adam Valdez on the new tech in his UE5 short ‘Brave Creatures’ ·April 3, 2023 The short utilized the new Path Tracer feature in Unreal Engine.
VFX supe Russell Dodgson explores three seasons of ‘His Dark Materials’ magic ·March 27, 2023 From on-set puppetry, to CG work, to second unit directing.
How to plan for huge VFX sequences: the VFX supe and VFX producer on ‘Slumberland’ ·March 20, 2023 How do you get two characters to ride a giant flying goose, anyway?
How Blender Studio’s latest film, with a realistic human character, was made ·March 13, 2023 Exploring the use of Blender's latest features to make 'Charge'.
A deep dive into Cinesite’s visual effects for ‘Wakanda Forever’ ·March 6, 2023 The latest b&a podcast is all about the film's Boston bridge chase and surrounding scenes.
Behind the VFX of ‘Wakanda Forever’ ·February 28, 2023 Hugo and Ian tackle the VFX of this Black Panther sequel.
How they make the fire in ‘Fire Country’ ·February 27, 2023 Practical fire, fire elements, fire sims.
‘All Quiet on the Western Front’ gets the VFX Notes breakdown ·February 22, 2023 Smoke, tanks, environments...and rats!
Go in-depth on the visual effects by FuseFX for ‘Wendell & Wild’ ·February 20, 2023 Combining stop-motion and digital effects.
How the VFX for ‘All Quiet on the Western Front’ were made ·February 14, 2023 A new podcast with visual effects supervisor Frank Petzold.
The insider guide to the art and tech of ‘Avatar: The Way of Water’ ·February 10, 2023 A new VFX Notes breaks down the big ticket VFX items in the film.
Digital people, CG water, miniatures, morphing: ‘Titanic’ had it all ·February 6, 2023 VFX supervisor Rob Legato looks back on 25 years since the film was released. And yes we talk about Propeller Guy!
‘The Voice in the Hollow’ is an Unreal Engine short with a difference ·January 23, 2023 Made in UE5 with the support of Gnomon and Epic Games. Plus, there's some really interesting mocap and other techniques used by the filmmakers.
Real and synthetic: the VFX of ‘Top Gun: Maverick’ ·January 17, 2023 One of the most incredible films of 2022.
Framestore on designing an immersive exhibition for the Science Museum in London ·January 16, 2023 What goes into making immersive exhibition experiences.