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  • ABOUT
  • MAGAZINE
  • MERCH
  • PODCASTS
  • SPONSOR
  • Twitter
  • Facebook
  • Instagram
  • LinkedIn
  • YouTube

Category: Podcasts

Articles, Podcasts

How to plan for huge VFX sequences: the VFX supe and VFX producer on ‘Slumberland’

Posted onMarch 20, 2023March 23, 2023

How do you get two characters to ride a giant flying goose, anyway?

Articles, Podcasts

How Blender Studio’s latest film, with a realistic human character, was made

Posted onMarch 13, 2023

Exploring the use of Blender’s latest features to make ‘Charge’.

Articles, Podcasts

A deep dive into Cinesite’s visual effects for ‘Wakanda Forever’

Posted onMarch 6, 2023

The latest b&a podcast is all about the film’s Boston bridge chase and surrounding scenes.

Podcasts

Behind the VFX of ‘Wakanda Forever’

Posted onFebruary 28, 2023

Hugo and Ian tackle the VFX of this Black Panther sequel.

Articles, Podcasts

How they make the fire in ‘Fire Country’

Posted onFebruary 27, 2023

Practical fire, fire elements, fire sims.

Articles, Podcasts

‘All Quiet on the Western Front’ gets the VFX Notes breakdown

Posted onFebruary 22, 2023

Smoke, tanks, environments…and rats!

Articles, Podcasts

Go in-depth on the visual effects by FuseFX for ‘Wendell & Wild’

Posted onFebruary 20, 2023February 22, 2023

Combining stop-motion and digital effects.

Articles, Podcasts

How the VFX for ‘All Quiet on the Western Front’ were made

Posted onFebruary 14, 2023

A new podcast with visual effects supervisor Frank Petzold.

Podcasts

The insider guide to the art and tech of ‘Avatar: The Way of Water’

Posted onFebruary 10, 2023

A new VFX Notes breaks down the big ticket VFX items in the film.

Podcasts

Digital people, CG water, miniatures, morphing: ‘Titanic’ had it all

Posted onFebruary 6, 2023February 7, 2023

VFX supervisor Rob Legato looks back on 25 years since the film was released. And yes we talk about Propeller Guy!

Podcasts

‘The Voice in the Hollow’ is an Unreal Engine short with a difference

Posted onJanuary 23, 2023

Made in UE5 with the support of Gnomon and Epic Games. Plus, there’s some really interesting mocap and other techniques used by the filmmakers.

Podcasts

Real and synthetic: the VFX of ‘Top Gun: Maverick’

Posted onJanuary 17, 2023January 17, 2023

One of the most incredible films of 2022.

Podcasts

Framestore on designing an immersive exhibition for the Science Museum in London

Posted onJanuary 16, 2023

What goes into making immersive exhibition experiences.

Podcasts

Scott Eaton on the state of A.I. in art

Posted onJanuary 9, 2023January 10, 2023

Generative art, Midjourney, A.I., neural networks, machine learning: what it means for artists.

Podcasts

Ending the world (multiple times) for ‘The End is Nye’

Posted onJanuary 2, 2023January 2, 2023

Shooting on greenscreen and destroying the world (and Bill Nye).

Podcasts

Building blood trees, removing noses, catching spears and heading to Valhalla

Posted onDecember 20, 2022

Behind BlueBolt’s visual effects for ‘The Northman’.

Podcasts

The VFX behind the forging of the Three Rings in ‘The Rings of Power’

Posted onDecember 13, 2022

What went into making molten metal and more.

Podcasts

Upending the classic VFX approach: ‘Everything Everywhere all at Once’

Posted onDecember 9, 2022

How only a small number of VFX artists managed a massive effort on the film. And yes we ALSO talk about Raccacoonie.

Podcasts, VFX Insight

How Reallusion’s automatic character rigging app AccuRIG came to be

Posted onDecember 5, 2022

Reallusion’s John Martin joins the befores & afters podcast to explain. Today on a special VFX Insight edition of the befores & afters podcast, we’re …

Podcasts

From ‘Gravity’ tethers to, literally, Ragdoll Dynamics

Posted onNovember 30, 2022November 30, 2022

A history of how this Maya plugin came to be. 

Podcasts

‘Avatar’ changed performance capture, 3D and virtual production

Posted onNovember 23, 2022

“You are on Pandora.”

Podcasts

Access:VFX has expanded

Posted onNovember 22, 2022

A new European chapter has been launched.

Podcasts

Rob Bredow on the state of play of virtual production at ILM

Posted onNovember 14, 2022November 17, 2022

The latest on StageCraft and other tech at ILM.

Podcasts

Alien entities, day for night, and inflatable tube men

Posted onNovember 9, 2022

VFX Notes is back, and it’s back in a big way, with ‘NOPE’.

Podcasts

Kevin Baillie on the virtual production of ‘Pinocchio’

Posted onNovember 7, 2022November 17, 2022

An array of VP techniques helped make the Robert Zemeckis film possible.

Podcasts

How to make a CG mountain lion (and make it attack Kevin Hart)

Posted onNovember 1, 2022November 17, 2022

Milk VFX breaks down their work for ‘Me Time’.

Podcasts

‘Pinocchio’: going from virtual production to VFX

Posted onOctober 21, 2022

MPC breaks down its work on the Robert Zemeckis film.

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