The 2nd season of the Apple TV+ series ‘SEE’ was one of WeFX’s first projects.
Category: VFX Insight
How Capcom utilized the Quixel Megascans Library for the first-person survival-horror game.
Lightweight actors with facial, body and lip-sync animations for crowd rendering sets a new standard for 3D people.
The founders of Foundry celebrate their quarter century birthday.
An oral history of the VFX studio’s work on the 2001 Robert Rodriguez film.
Here’s how the new tool can manage and organize your VFX element library, including with machine learning.
A breakdown of some of the key specific industry roles, from industry pros.
How Neil Biondich used Reallusion’s Character Creator and iClone for ‘Chiburi’.
Cloud-based workflow brings scalable capacity, access to global talent and seamless remote collaboration.
How Reallusion Character Creator and iClone helped create this immersive experience.
How Shomen Productions utilized cloud rendering with Conductor for this HERE Technologies city scene.
How to use the new machine learning tools to aid in correcting out-of-focus, removing markers, garbage mattes and beauty work.
How the tools allowed César Turturro to take a real-time approach to ‘Invasion 2040’.
A real-world cloud computing case study using a complex Blender scene.
Sign up to this Foundry webinar for an insight into Pixar’s work on the film.