Epic Games updates virtual production toolset, hair and fur, and other features.
Fur and feathers!
Hyprsense is known for real-time facial anim.
How ’777’ by Joji was made (featuring a ton of behind the scenes imagery).
The half-day event is happening November 10th.
Epic Games has released free ‘Virtual Production Primer’.
A run-down of Unreal Engine’s The Pulse.
All about Escape Studios and Unreal Engine’s Unreal For VFX Bootcamp.
Here’s two free courses you can do right now.
Matt Workman breaks down his work-from-home approach using Unreal Engine.
Epic Games gets practical with remote multi-user virtual production.
A special preview of Unreal Engine 5 has been unveiled.
Here’s a run down of the latest release.
A video guide to Unreal Engine’s Sequencer.
A take on the future of remote virtual production.
How Chaos and Niagara work hand-in-hand to blow stuff up.
Video: how you can learn more about using Unreal Engine in virtual production.
Video breaks down use of LED walls, Unreal Engine, ILM’s StageCraft and other tech.
Deep on the virtual production techniques.
Datasmith lets you import your designs directly into the game engine.
Watch this behind the scenes of Blue Zoo’s ‘Ada’ experimental short.
It’s come a long way since I interviewed them about their incredible tools.
Video: what real-time ray tracing is, and the first steps to trying it out in Unreal Engine.
That really is how this Unreal Engine Apollo 11 AR experience felt.
And it involves getting a whole lot of VFX shots in-camera.