How Capcom utilized the Quixel Megascans Library for the first-person survival-horror game.
A new animation sample project is also being released for UE 4.27 and UE5.
How REALTIME and DI4D combined for the new story-mode on this racing game.
4.27 has just been released, and a big part of its offerings relate to in-camera VFX workflows.
The latest in VFX and animation tech.
Hugo and Ian review some films and shows, and discuss LED walls.
Epic Games and Bullitt used the in-camera VFX toolset in upcoming Unreal Engine 4.27.
A new podcast from Hugo’s Desk and befores & afters is here!
And you can already try out Lumen, Nanite and more in the sample ‘Valley of the Ancient’ project.
Behind the real-time approach.
The Early Access program is officially open.
How Metia Interactive is using Reallusion’s Character Creator and iClone, and Unreal Engine, to help craft Guardian Maia.
An interview from Epic Games’ Virtual Production Field Guide.
The new digital humans app from Epic Games.
Epic Games has announced a browser-based app called MetaHuman Creator.