It was presented at SIGGRAPH this year.
Go behind the scenes of Framestore’s latest short, FLITE, plus other shorts made with real-time tools.
Watch and learn from ‘Little Bird’.
The short utilized the new Path Tracer feature in Unreal Engine.
Catching up on a week of tech news in VFX, animation and CG.
A really fun behind the scenes video with previously unseen footage from how ‘The Matrix Awakens: An Unreal Engine 5 Experience’ was crafted.
Over 40 environments were created in just a few days each.
Plus, you can download the sample city for free.
The texture sets from RD-Textures can be accessed immediately with your Epic Games account.
They are now in early access in the Unreal Engine Marketplace.
The experience has pre-rendered cinematics, real-time rendered scenes, and a car shoot-em-up you can PLAY.
This behind the scenes Quixel video takes you on location for the scans.
These extended Quixel video tutorials take a deep dive into performance optimization.
And, how you can download the alien creature animated with Control Rig from the short right now.
How Capcom utilized the Quixel Megascans Library for the first-person survival-horror game.
A new animation sample project is also being released for UE 4.27 and UE5.
4.27 has just been released, and a big part of its offerings relate to in-camera VFX workflows.
The latest in VFX and animation tech.
Thanks to Animal Logic, WDAS, Pixar, Oats, Unity and Epic.
Hugo and Ian review some films and shows, and discuss LED walls.
The latest in VFX tech.
Epic Games and Bullitt used the in-camera VFX toolset in upcoming Unreal Engine 4.27.
And you can already try out Lumen, Nanite and more in the sample ‘Valley of the Ancient’ project.
The Early Access program is officially open.
An interview from Epic Games’ Virtual Production Field Guide.
The new digital humans app from Epic Games.
Epic Games has announced a browser-based app called MetaHuman Creator.