Inside the first ‘Game of Thrones’ ep from the final series.
The Total Chaos conference hits Bulgaria mid-May.
The art of (fake) historically accurate battleships.
Something very cool was shown at a panel for ‘The Mandalorian’.
That wing clip is the coolest thing EVER.
“I’m the only one here with a camera, and I’m seeing the first styrofoam mock-up of this creature, and it will never exist again.”
Featuring several of those classic Laika breakdowns.
The details on Unity’s journey into real-time ray tracing.
Here’s how to subscribe.
A primer on Ziva and its latest tech – automated anatomy transfers.
Season 2 is even crazier than Season 1.
What Luma Pictures had to solve – not just on the technical side – when crafting their ‘Captain Marvel’ train chase.
A preview of the ‘Then & Now’ talks at FMX 2019.
They are in the car A LOT.
The true story of the original ending of ‘Snake Eyes’, and its ground-breaking water sims by ILM.
The art of the side-by-side.
The Magicverse has you.
VFX studio directory site ‘We Are The Makers’ launches
Will it meet its goal?
Holy crap ‘Game of Thrones’ is almost here.
A sticky post with a regular landscape featured image on the corner of a nondescript block in Lancaster County, Pennsylvania, is a bank, or what used to be.
All about ‘Captain Marvel’s’ shape-shifting Skrulls, and ponytails.
“I was surprised no one scratched my car after that conversation.”
How do you make a CG character eat, anyway? Weta Digital reveals all.
The ILM veteran breaks down 3 of his classic ‘how did they do that?’ film effects.
A report from the joint VES and SPARK CG Society Diversity & Inclusion Summit.
What it was like for Sony’s ‘Spider-Verse’ artists after the film’s first teaser trailer was released in 2017.