At the time, PCs were not being used heavily for Hollywood VFX.
The CG secrets behind General Grievous’ cape.
Watch these video interviews with the team behind the work.
Here’s how they were crafted in CG, along with some of the other animals in the film.
The untold tale of Bonsai.
Behind the ILM test footage.
Revisit some of the film’s models with Nigel Blake.
How Framestore made a baby.
Looking back on the mix of 2D and CG in the 1998 film.
A look-back at ‘Twister’, with VIEW Conference speaker Stefen Fangmeier.
‘wmFur’, the Marschner Model and more.
The rendering advancements made for the extremely memorable character.
Inside the VFX journey to make the animals of ‘Babe’ talk.
‘When you watch a pig, it’s never still for one second.’
VFX supe Scott E. Anderson looks back at digital humans, greenscreen paint and the genius casting of Kevin Bacon.
Plus other fun sheep stories from the movie, currently celebrating its 25th anniversary.
Righting that wrong with the film’s visual effects supervisor.
How RenderMan was used for the film’s coral reef.
One of several memorable Universal logo take-overs, and it even involved a giant globe…
How Pixar made cheese and bread and grapes look good enough to eat.
Here’s how it was made, including the last minute changes.
Celebrate the VFX of the now 25-year-old movie.
A look back at Boss Film’s end Heaven sequence.
Here’s how it was simulated, two decades ago.
A look back at Boss Film’s input device for Species’ Sil.