
How Hasraf ‘ HaZ’ Dulull jumped into Character Creator, iClone and Unreal Engine for ‘RIFT’.
Cinesite’s technology leaders break down the major tech achievements and challenges facing the studio right now in VFX and animation.
Lightweight actors with facial, body and lip-sync animations for crowd rendering sets a new standard for 3D people.
Here’s how the new tool can manage and organize your VFX element library, including with machine learning.
Cloud-based workflow brings scalable capacity, access to global talent and seamless remote collaboration.
How Shomen Productions utilized cloud rendering with Conductor for this HERE Technologies city scene.
How to use the new machine learning tools to aid in correcting out-of-focus, removing markers, garbage mattes and beauty work.
How Metia Interactive is using Reallusion’s Character Creator and iClone, and Unreal Engine, to help craft Guardian Maia.