Indie director Benjamin Sokomba Dazhi shares his behind the scenes.
They are now in early access in the Unreal Engine Marketplace.
How Hasraf ‘ HaZ’ Dulull jumped into Character Creator, iClone and Unreal Engine for ‘RIFT’.
Cinesite has done it, here’s how it offers clients and crew a whole new range of choices.
Foundry gets real about real-time rendering.
This behind the scenes Quixel video takes you on location for the scans.
Cinesite’s technology leaders break down the major tech achievements and challenges facing the studio right now in VFX and animation.
How interoperability is playing a larger role in Foundry tools.
How the VFX studio has been using a custom ShotGrid pipeline during remote working.
These extended Quixel video tutorials take a deep dive into performance optimization.
The 2nd season of the Apple TV+ series ‘SEE’ was one of WeFX’s first projects.
How Capcom utilized the Quixel Megascans Library for the first-person survival-horror game.
Lightweight actors with facial, body and lip-sync animations for crowd rendering sets a new standard for 3D people.
The founders of Foundry celebrate their quarter century birthday.
An oral history of the VFX studio’s work on the 2001 Robert Rodriguez film.