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  • ABOUT
  • MAGAZINE
  • PODCASTS
  • PATREON
  • VFX INSIGHT
  • Twitter
  • Instagram
  • Facebook
  • LinkedIn
  • YouTube

Category: VFX Insight

VFX Insight

No one ever said, ‘No, you can’t do that.’

Posted onMarch 21, 2022March 21, 2022

Reflecting on the Sony Talent League with some of its mentors and mentees.

VFX Insight

RD-Textures scans have moved to the Quixel Megascans Library

Posted onFebruary 18, 2022

The texture sets from RD-Textures can be accessed immediately with your Epic Games account.

VFX Insight

VIDEO: A peek into Reallusion’s Character Creator 4 and digital humans

Posted onFebruary 15, 2022

Go inside the Scalable Expression Editing feature.

VFX Insight

Volumetric video: a state of play round-table

Posted onFebruary 10, 2022February 10, 2022

Leading companies in volumetric video share what they’re doing in this space, and their thoughts on the future of the industry.

VFX Insight

VIDEO: A new Reallusion iClone 8 work in progress demo

Posted onFebruary 8, 2022February 8, 2022

Go under the hood of iClone 8’s Pose Mixer, Curve Editor and more.

VFX Insight

How to get your foot in the VFX and animation door

Posted onFebruary 3, 2022February 10, 2022

Inside Cinesite’s LEAP program, plus details of the fairness, diversity and inclusion initiatives at the studio.

VFX Insight

Pop Family Entertainment previews Being Betty Flood at AWS re:Invent 2021

Posted onJanuary 18, 2022

Innovative production workflow of magical animated feature includes Amazon Nimble Studio and Epic Games’ Unreal Engine.

VFX Insight

How Cartoon Network Africa leveraged iClone real-time software for dance challenge

Posted onJanuary 7, 2022

Indie director Benjamin Sokomba Dazhi shares his behind the scenes.

VFX Insight

Here’s how to get access to Megascans Trees

Posted onDecember 22, 2021December 22, 2021

They are now in early access in the Unreal Engine Marketplace.

VFX Insight

Building a real-time pipeline for an animated feature AND an accompanying game all at once

Posted onDecember 15, 2021

How Hasraf ‘ HaZ’ Dulull jumped into Character Creator, iClone and Unreal Engine for ‘RIFT’.

VFX Insight

What does going global mean for a VFX and animation studio?

Posted onDecember 13, 2021December 15, 2021

Cinesite has done it, here’s how it offers clients and crew a whole new range of choices.

VFX Insight

Real-time and comp meet: How you can use the new UnrealReader node in Nuke to enhance your real-time renderings

Posted onDecember 6, 2021December 6, 2021

Foundry gets real about real-time rendering.

VFX Insight

Here’s how Moab canyons and rock formations were scanned for Megascans

Posted onDecember 3, 2021

This behind the scenes Quixel video takes you on location for the scans.

Podcasts, VFX Insight

VFX Futures: Pipeline, tools and tech with Cinesite

Posted onNovember 29, 2021November 29, 2021

Cinesite’s technology leaders break down the major tech achievements and challenges facing the studio right now in VFX and animation.

VFX Insight

New Mari and new Katana: reducing pipeline friction for artists

Posted onNovember 9, 2021November 11, 2021

How interoperability is playing a larger role in Foundry tools.

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