Tumultuous titles: the crazy story behind ‘Waterworld’s’ opening moments One of several memorable Universal logo take-overs, and it even involved a giant globe... July 27, 2020 Retro
The making of ‘Chalk Warfare 4.0’ Watch the new short, and a behind the scenes featurette. July 27, 2020 Articles
‘Medical websites, bullet hits and blast wounds – it’s pretty horrific’ UPDATED with VFX breakdown: ‘The Old Guard’ VFX supervisor Sara Bennett on what it took to make immortal mercenaries. July 24, 2020 Articles
Retro RenderMan: shading food for ‘Ratatouille’ How Pixar made cheese and bread and grapes look good enough to eat. July 22, 2020 Retro
Foundry launches Nuke Indie Solo artists can now use the compositing tool on commercial projects; plus Foundry releases Nuke 12.2. July 22, 2020 Articles
‘Stealth’ has the most memorable movie missile launch shot. Ever. Here’s how it was made, including the last minute changes. July 21, 2020 Retro
SIGGRAPH 2020 Computer Animation Festival Electronic Theater – the winners It will be SIGGRAPH's first ever streaming CAF. July 21, 2020 Articles
Behind the scenes with the on-set stand-ins in ‘His Dark Materials’ Framestore shares the puppetry, stuffies and laser pointer-guided rigs used to help make the show’s creatures. July 20, 2020 Articles
Miniaturization secrets: Eric Brevig on ‘The Indian in the Cupboard’ Celebrate the VFX of the now 25-year-old movie. July 18, 2020 Retro
Did you know the finale of Ghost used video effects? A look back at Boss Film’s end Heaven sequence. July 17, 2020 Retro
See Pixar’s Dylan Sisson in a new PreVIEW of VIEW Conference (and RenderMan!) I'll be joining him for a chat about the latest RenderMan tech, including NPR. July 17, 2020 Articles
A storm, a flamethrower and a snow hedge SFX supe Jeremy Hays reveals his practical effects for The Equalizer 2, Once Upon a Time in Hollywood and Doctor Sleep. July 16, 2020 Articles
Remember that pin table map from ‘X-Men’? Here’s how it was simulated, two decades ago. July 14, 2020 Retro
When motion capture puppets were all the rage A look back at Boss Film’s input device for Species’ Sil. July 13, 2020 Retro
Weta Digital’s zero-G ‘Space Force’ chimp mocap included pushing an office chair around The VFX studio also leveraged its extensive primate experience in bringing the season-favorite character to life. July 10, 2020 Articles
Keeping production going, remotely Epic Games gets practical with remote multi-user virtual production. July 9, 2020 Articles
Retro Renderman: Reflections in ‘Ratatouille’ A look back at brick maps and radiance caches. July 8, 2020 Retro
Body of Work: Scanline’s latest adventures in fluid sims From Heart of the Sea to Hydroman. July 7, 2020 Articles
Tales from on set: Lidar scanning for ‘Joker’ and ‘John Wick 3’ “You have to fight for your data.” July 6, 2020 Articles
‘Die Hard 2’: the story behind that famous final matte painting pullback An iconic effect by ILM and an iconic effect in VFX history. July 3, 2020 Retro
‘Rise of Skywalker’s’ Pasaana chase took some heavy lifting …of the aerial kind. July 2, 2020 Articles
Six ‘Perfect Storm’ SFX stories "After the second take, somebody gave me a baton." July 1, 2020 Retro
Retro RenderMan: The hair and fur of ‘Ratatouille’ The star of the film had 1,150,070 hairs (and it wasn’t Linguini). July 1, 2020 Retro
The ‘Apollo 13’ effects you might not know about Including the time VFX supe Rob Legato used an Evian spray bottle for outer-space particles. June 30, 2020 Retro