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Tag: Pixar

Articles, Retro

You can now re-visit one of the greatest ever SIGGRAPH presentations in history

Posted onSeptember 18, 2022September 18, 2022

ACM has made 50 years of their publications open and freely available, including this killer animation-related session.

Podcasts

VFX Futures: How this new RenderMan Walking Teapot short film pays homage to an animated classic

Posted onJuly 20, 2022July 30, 2022

We talk to Pixar’s Dylan Sisson about ‘Teapot Meets Potzilla’, a homage to Marv Newland’s ‘Bambi Meets Godzilla’ made with RenderMan’s Stylized Looks.

Articles

Did you see ‘Lightyear’? Now read about the tech behind it

Posted onJuly 14, 2022

A number of technical Pixar papers and videos have already been published covering cloth, hair and environment R&D in computer graphics for the film.

Podcasts

VFX Futures: How all those sparks in Pixar’s ‘Lightyear’ were created

Posted onJune 24, 2022July 13, 2022

Pixar effects supervisor Bill Watral discusses sparks, light speed and more.

Articles

Check out Pixar’s Profile Mover rigging tech to be presented at SIGGRAPH

Posted onMay 18, 2022May 18, 2022

Lots of fun details in their Technical Paper.

Podcasts

Pixar’s Danielle Feinberg on the studio’s new tech in ‘Turning Red’

Posted onMarch 19, 2022

A new way of rigging and articulation developed at Pixar called profile movers helped craft the very expressive characters in the film.

Articles

5 VFX-related talks to check out at SIGGRAPH Asia 2021

Posted onDecember 9, 2021

Pixar, DNEG, Weta Digital, Digital Domain and more.

Articles, VFX Breakdowns

‘Monsters, Inc.’ is 20 years old – look back at Pixar’s fur tech breakthroughs

Posted onNovember 1, 2021November 1, 2021

The hairball model Pixar used to develop the dynamic movements of Sulley’s fur.

Articles

Here’s where you can download ‘production-ready’ CG assets from VFX, anim and game engine studios

Posted onAugust 8, 2021August 9, 2021

Thanks to Animal Logic, WDAS, Pixar, Oats, Unity and Epic.

Articles

Tech Weeklies: RenderMan 24, Penzil, 3D Coat 2021, Dynamixyz acquired

Posted onJuly 2, 2021

Here’s what got released in VFX and animation tools this week.

Articles

RenderMan 24…so, what are Stylized Looks?

Posted onJune 30, 2021

Behind this particular framework in the latest release of Pixar’s RenderMan.

VFX Insight

Go deep on the tech behind ‘Soul’

Posted onMay 3, 2021

Sign up to this Foundry webinar for an insight into Pixar’s work on the film.

Articles

Suddenly, a whole bunch of behind the scenes of Pixar content to watch

Posted onMarch 31, 2021April 1, 2021

Find it in ‘Inside Pixar’.

Articles

Behind the scenes of Pixar’s shorts, ‘Out’ and ‘Burrow’

Posted onMarch 6, 2021March 12, 2021

A look at the production of the SparkShorts at the studio.

Articles

A visual journey into the Sci-Tech hair simulation winners

Posted onFebruary 6, 2021February 9, 2021

Behind the scenes of the tech from Weta Digital, ILM, Walt Disney Animation Studios and Pixar.

Articles

Did you see ‘Soul’? Now read about the tech behind it

Posted onJanuary 4, 2021

A number of technical Pixar papers and videos have been published.

Articles

How MIDI files, Houdini and the art of animation made piano play possible in Pixar’s ‘Soul’

Posted onDecember 11, 2020March 17, 2021

I mean, have you ever *tried* to animate a pianist playing the right notes?

Articles

You definitely want to see these old-school ‘Toy Story’ featurettes

Posted onNovember 24, 2020November 25, 2020

A look at Pixar’s animation and modeling process from ‘back in the day’.

Retro

Retro RenderMan: ‘Children of Men’

Posted onOctober 14, 2020October 15, 2020

How Framestore made a baby.

Retro

Retro RenderMan: King Kong’s giant fur challenges

Posted onSeptember 1, 2020

‘wmFur’, the Marschner Model and more.

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