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  • MAGAZINE
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Tag: Pixar

Articles

The AI, volumetric and animation tools that helped make Pixar’s ‘Elemental’ possible

Neural style transfer and enhancements to Pixar’s curvenet animation tools were part of the toolset on the film.

Magazine

The story behind RenderMan 25’s machine learning Denoiser

How the new denoiser works.

Articles, Retro

You can now re-visit one of the greatest ever SIGGRAPH presentations in history

ACM has made 50 years of their publications open and freely available, including this killer animation-related session.

Podcasts

VFX Futures: How this new RenderMan Walking Teapot short film pays homage to an animated classic

We talk to Pixar’s Dylan Sisson about ‘Teapot Meets Potzilla’, a homage to Marv Newland’s ‘Bambi Meets Godzilla’ made with RenderMan’s Stylized Looks.

Articles

Did you see ‘Lightyear’? Now read about the tech behind it

A number of technical Pixar papers and videos have already been published covering cloth, hair and environment R&D in computer graphics for the film.

Podcasts

VFX Futures: How all those sparks in Pixar’s ‘Lightyear’ were created

Pixar effects supervisor Bill Watral discusses sparks, light speed and more.

Articles

Check out Pixar’s Profile Mover rigging tech to be presented at SIGGRAPH

Lots of fun details in their Technical Paper.

Podcasts

Pixar’s Danielle Feinberg on the studio’s new tech in ‘Turning Red’

A new way of rigging and articulation developed at Pixar called profile movers helped craft the very expressive characters in the film.

Articles

5 VFX-related talks to check out at SIGGRAPH Asia 2021

Pixar, DNEG, Weta Digital, Digital Domain and more.

Articles, VFX Breakdowns

‘Monsters, Inc.’ is 20 years old – look back at Pixar’s fur tech breakthroughs

The hairball model Pixar used to develop the dynamic movements of Sulley’s fur.

Articles

Here’s where you can download ‘production-ready’ CG assets from VFX, anim and game engine studios

Thanks to Animal Logic, WDAS, Pixar, Oats, Unity and Epic.

Articles

Tech Weeklies: RenderMan 24, Penzil, 3D Coat 2021, Dynamixyz acquired

Here’s what got released in VFX and animation tools this week.

Articles

RenderMan 24…so, what are Stylized Looks?

Behind this particular framework in the latest release of Pixar’s RenderMan.

VFX Insight

Go deep on the tech behind ‘Soul’

Sign up to this Foundry webinar for an insight into Pixar’s work on the film.

Articles

Suddenly, a whole bunch of behind the scenes of Pixar content to watch

Find it in ‘Inside Pixar’.

Articles

Behind the scenes of Pixar’s shorts, ‘Out’ and ‘Burrow’

A look at the production of the SparkShorts at the studio.

Articles

A visual journey into the Sci-Tech hair simulation winners

Behind the scenes of the tech from Weta Digital, ILM, Walt Disney Animation Studios and Pixar.

Articles

Did you see ‘Soul’? Now read about the tech behind it

A number of technical Pixar papers and videos have been published.

Articles

How MIDI files, Houdini and the art of animation made piano play possible in Pixar’s ‘Soul’

I mean, have you ever *tried* to animate a pianist playing the right notes?

Articles

You definitely want to see these old-school ‘Toy Story’ featurettes

A look at Pixar’s animation and modeling process from ‘back in the day’.

Retro

Retro RenderMan: ‘Children of Men’

How Framestore made a baby.

Retro

Retro RenderMan: King Kong’s giant fur challenges

‘wmFur’, the Marschner Model and more.

Retro

Retro RenderMan: ILM’s stunning Davy Jones

The rendering advancements made for the extremely memorable character.

Retro

Retro RenderMan: shading on ‘Finding Nemo’

How RenderMan was used for the film’s coral reef.

Retro

Retro RenderMan: shading food for ‘Ratatouille’

How Pixar made cheese and bread and grapes look good enough to eat.

Articles

See Pixar’s Dylan Sisson in a new PreVIEW of VIEW Conference (and RenderMan!)

I’ll be joining him for a chat about the latest RenderMan tech, including NPR.

Retro

Retro Renderman: Reflections in ‘Ratatouille’

A look back at brick maps and radiance caches.

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