The hairball model Pixar used to develop the dynamic movements of Sulley’s fur.
Thanks to Animal Logic, WDAS, Pixar, Oats, Unity and Epic.
Here’s what got released in VFX and animation tools this week.
Behind this particular framework in the latest release of Pixar’s RenderMan.
Sign up to this Foundry webinar for an insight into Pixar’s work on the film.
Find it in ‘Inside Pixar’.
A look at the production of the SparkShorts at the studio.
Behind the scenes of the tech from Weta Digital, ILM, Walt Disney Animation Studios and Pixar.
A number of technical Pixar papers and videos have been published.
I mean, have you ever *tried* to animate a pianist playing the right notes?
A look at Pixar’s animation and modeling process from ‘back in the day’.
How Framestore made a baby.
‘wmFur’, the Marschner Model and more.
The rendering advancements made for the extremely memorable character.
How RenderMan was used for the film’s coral reef.