A number of technical Pixar papers and videos have been published.
I mean, have you ever *tried* to animate a pianist playing the right notes?
A look at Pixar’s animation and modeling process from ‘back in the day’.
How Framestore made a baby.
‘wmFur’, the Marschner Model and more.
The rendering advancements made for the extremely memorable character.
How RenderMan was used for the film’s coral reef.
How Pixar made cheese and bread and grapes look good enough to eat.
I’ll be joining him for a chat about the latest RenderMan tech, including NPR.
A look back at brick maps and radiance caches.
Starting with the final Omnidroid fight in ‘The Incredibles’.
A new behind the scenes video.
Watch the video and read the RenderMan story.
2D, 3D and confidence arcs.
Pixar’s Bob Moyer explains what all the fuss is about.
Duke Caboom shows you what’s new.
Inside the old-school modeling process with Pixar’s Bill Reeves.
The director shares a bunch of his favorite live action films, animated features and musicals.
The film won Best in Show at this year’s SIGGRAPH Electronic Theater.
Dust, rain, cobwebs, and Bo Peep’s porcelain surface are just some of the film’s incredible CG feats.
Sulley will never be the same again.