Articles You can already download the in-camera VFX sample for the now-out Unreal Engine 4.27 4.27 has just been released, and a big part of its offerings relate to in-camera VFX workflows.
Articles ‘Loki’: Time doors, time turning and pruning FuseFX reveals the secrets of these visual effects for the show.
Articles That time Emily Blunt met pink dolphins The visual effects behind those scenes in 'Jungle Cruise'.
Articles Phil Tippett goes behind the scenes of ‘MAD GOD’ A video excerpt from a VIEW Conference chat with the stop-motion/VFX legend.
Articles Stuffie to stuntie to CGI How ‘Jungle Cruise’ jaguar Proxima was brought to life, including with an on-set stunt performer in a jaguar-print suit.
Articles Neill Blomkamp on what volumetric capture brought to his new horror film, ‘Demonic’ The filmmaker talks to befores & afters about venturing into vol-cap and real-time.
VFX Insight das element: new asset library software for visual effects Here's how the new tool can manage and organize your VFX element library, including with machine learning.
Podcasts VFX Artifacts: The alpha channel and Alvy Ray Smith The computer graphics pioneer goes deep on RGBA.
Articles Weta Digital on how they made those raging rapids in ‘Jungle Cruise’ Water sims, CG environments…and lots of bubbles.
Articles Tech Weeklies: New news from Nvidia, Autodesk, Epic, Chaos and Adobe The latest in VFX and animation tech.
Articles The VFX behind that ‘Dad jokes’ scene in ‘Jungle Cruise’ How they filmed The Rock and his passengers as they go for a boat ride.
VFX Insight The secrets behind specialist jobs in animation and VFX A breakdown of some of the key specific industry roles, from industry pros.
Podcasts VFX Notes: Ep 5 – The Suicide Squad, Jungle Cruise, Old, and de-ageing VFX Notes on the latest films and techniques.
VFX Insight Telling an all-CG animated Japanese samurai story, when live-action wasn’t possible How Neil Biondich used Reallusion’s Character Creator and iClone for ‘Chiburi’.
Articles Designing the sacred timeline in ‘Loki’ How Cantina Creative made the timeline, as well as those morphing He Who Remains figures.
Podcasts VFX Futures: Where are we at with virtual production? Boom! Another VFX podcast show from befores & afters!
Articles Gene Kelly’s performances were a direct source of reference for the animators on ‘Vivo’ Also, how to animate a kinkajou, a snake and 2D-looking sequences in 3D.
Articles Here’s where you can download ‘production-ready’ CG assets from VFX, anim and game engine studios Thanks to Animal Logic, WDAS, Pixar, Oats, Unity and Epic.
Articles Tech Weeklies: Animal Logic’s complete USD scene, ftrack to launch cineSync Play, NEP’s big virtual production move The tech of VFX.
Articles ‘You just described a movie that’s got eight pipelines in it and eight different looks!’ How Imageworks tackled the look and feel of ‘Vivo’.