How Metia Interactive is using Reallusion’s Character Creator and iClone, and Unreal Engine, to help craft Guardian Maia.
Here’s how to sign up for the webinar.
See what’s next for Nuke, Modo, Mari and Katana.
How IO Industries’ SDI mini-cams can go beyond broadcast and film to stereoscopic and VR requirements.
Hybride environment supe Marco Tremblay on the steps to follow for crafting the best worlds possible.
UV mapping concepts and history you might not know about, from RE:Vision Effects’ Pierre Jasmin.
Reallusion offers AAA motion capture for any project, game, film and budget.
Understanding one of the most useful compositing techniques for quality paint and clean-up, in this tutorial from Escape Studios’ Allar Kaasik.
This course, for CG and VFX artists and TDs, eases you into coding in Python.
A deep dive into Volucam from IO Industries.
How Nuke, Mari, Katana and Modo are adopting USD.
See how ASIFA-SOUTH is using Reallusion’s Cartoon Animator 4 to do just that.
A look at the growth of these industries Down Under with the major players.
The new features are here in Katana 4.0.
The half-day event is happening November 10th.
What to expect in the new Houdini release from SideFX.
The kits formed part of the studio’s VFX workflow on the show.
CreatorVault offers curated stock elements for video creators.
How Axis Studios used KitBash3D to go full vista on its ‘Magic the Gathering: War of the Spark’ trailer.
A run-down of Unreal Engine’s The Pulse.
The art and tech behind how the visual effects studio fills out stadiums and battle scenes.
How the filmmaker has adopted Reallusion’s Character Creator, iClone and Unreal Engine.
The AWS virtual event, on during SIGGRAPH, is for creative studios, teams and freelancers.
KitBash3D 4.0 goes big on Unreal Engine and Unity; here’s what else is new, and how you can try out a new kit for free.
Escape Studios VFX compositing lecturer Klaudija Cermak’s tips for jumping into the industry right now.