This guest post from cloud render farm provider GarageFarm.NET explores the latest in 3D texture painting.
Projectal’s 6-step plan to help you manage VFX projects.
Learn all about Emergent Vision Technologies high-speed cameras and turnkey volumetric capture software solutions.
How the VFX studio helped bring Ferrix City to life.
Moxion Rooms delivers real-time camera-to-cloud collaboration for creative teams working in film and television.
Here’s how Quitasueño Studio crafted the scene with motion capture and real-time tools.
Open Sourcing RV will help support industry-wide interoperability, standardize review and approval.
How to take advantage of the GPU-accelerated cloud renderer for your Cinema 4D and Octane projects.
The visual effects studio delivered a range of key shots for Obi-Wan Kenobi.
This video breaks down the newest features in the workflow and project management tool, including Spreadsheet mode.
Reallusion’s John Martin joins the befores & afters podcast to explain. Today on a special VFX Insight edition of the befores & afters podcast, we’re …
How a combination of invisible effects, digital blood and CG snakes helped expand the story and production value of an indie horror.
How Wolf Hound utilized miniature plane models for its dynamic aerial battles.
More behind the scenes of the visual effects of Wolf Hound.
We asked artists to share shocking tales of visual effects life from the field: on set and back at the studio.
Behind the scenes of Dissós, with director Steven Elford.
Turncoat Pictures dives into the making of Wolf Hound in the first of this VFX Insight series.
Go behind the scenes of the studio’s work on ‘The Book of Boba Fett.’
Behind the scenes of the still work in progress animated short ‘Retour a Hairy Hill’, and the tech and cloud rendering that’s making it possible.
How Avatar Factory collaborated with photographer Justin Ridler for this unique Vogue China shoot.
Behind the scenes of two UTS Animal Logic Academy shorts exploring the intersection between analogue and digital animation.
How KIRI works, the difference between free and paid versions, and how your 3D scans might soon earn you money.
A look behind the scenes of Hybride’s comp process on the show.
A look behind the scenes at Ari Rubenstein’s Small Blue Shadow, including how he’s been using Character Creator and Unreal Engine to make it.
All the details of the AWS sessions happening in Vancouver.
How the Technicolor Creative Studios Academy students have been using tools such as Maya and ShotGrid.
How the VFX and animation studio has been using Autodesk ShotGrid in production.