This behind the scenes Quixel video takes you on location for the scans.
Author: befores & afters
Cinesite’s technology leaders break down the major tech achievements and challenges facing the studio right now in VFX and animation.
How interoperability is playing a larger role in Foundry tools.
How the VFX studio has been using a custom ShotGrid pipeline during remote working.
These extended Quixel video tutorials take a deep dive into performance optimization.
The 2nd season of the Apple TV+ series ‘SEE’ was one of WeFX’s first projects.
How Capcom utilized the Quixel Megascans Library for the first-person survival-horror game.
Lightweight actors with facial, body and lip-sync animations for crowd rendering sets a new standard for 3D people.
The founders of Foundry celebrate their quarter century birthday.
An oral history of the VFX studio’s work on the 2001 Robert Rodriguez film.
Here’s how the new tool can manage and organize your VFX element library, including with machine learning.
A breakdown of some of the key specific industry roles, from industry pros.
How Neil Biondich used Reallusion’s Character Creator and iClone for ‘Chiburi’.
Cloud-based workflow brings scalable capacity, access to global talent and seamless remote collaboration.
How Reallusion Character Creator and iClone helped create this immersive experience.
How Shomen Productions utilized cloud rendering with Conductor for this HERE Technologies city scene.
How to use the new machine learning tools to aid in correcting out-of-focus, removing markers, garbage mattes and beauty work.
Pivoting to Reallusion’s Character Creator iClone and Unreal Engine helped this director finish his CG series
How the tools allowed César Turturro to take a real-time approach to ‘Invasion 2040’.
A real-world cloud computing case study using a complex Blender scene.
Sign up to this Foundry webinar for an insight into Pixar’s work on the film.
How Metia Interactive is using Reallusion’s Character Creator and iClone, and Unreal Engine, to help craft Guardian Maia.
Here’s how to sign up for the webinar.
See what’s next for Nuke, Modo, Mari and Katana.
How IO Industries’ SDI mini-cams can go beyond broadcast and film to stereoscopic and VR requirements.
Hybride environment supe Marco Tremblay on the steps to follow for crafting the best worlds possible.
UV mapping concepts and history you might not know about, from RE:Vision Effects’ Pierre Jasmin.
Reallusion offers AAA motion capture for any project, game, film and budget.