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  • ABOUT
  • MAGAZINE
  • MERCH
  • PODCASTS
  • SPONSOR
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Author: befores & afters

VFX Insight

Here’s how Moab canyons and rock formations were scanned for Megascans

Posted onDecember 3, 2021

This behind the scenes Quixel video takes you on location for the scans.

Podcasts, VFX Insight

VFX Futures: Pipeline, tools and tech with Cinesite

Posted onNovember 29, 2021November 29, 2021

Cinesite’s technology leaders break down the major tech achievements and challenges facing the studio right now in VFX and animation.

VFX Insight

New Mari and new Katana: reducing pipeline friction for artists

Posted onNovember 9, 2021November 11, 2021

How interoperability is playing a larger role in Foundry tools.

VFX Insight

Image Engine taps remote ShotGrid pipeline for VFX on ‘Venom: Let There Be Carnage’

Posted onNovember 8, 2021April 13, 2022

How the VFX studio has been using a custom ShotGrid pipeline during remote working.

VFX Insight

Go deeper into this Megascans-made medieval village

Posted onNovember 4, 2021November 4, 2021

These extended Quixel video tutorials take a deep dive into performance optimization.

VFX Insight

DeadDrop Labs helps WeFX tap into the power of AWS

Posted onOctober 11, 2021

The 2nd season of the Apple TV+ series ‘SEE’ was one of WeFX’s first projects.

VFX Insight

Megascans infests ‘Resident Evil Village’

Posted onSeptember 23, 2021October 7, 2021

How Capcom utilized the Quixel Megascans Library for the first-person survival-horror game.

VFX Insight

ActorCore’s Next Generation Characters Revive Business Simulations

Posted onSeptember 14, 2021October 7, 2021

Lightweight actors with facial, body and lip-sync animations for crowd rendering sets a new standard for 3D people.

Podcasts, VFX Insight

VFX Firsts: 25 years of Foundry

Posted onSeptember 9, 2021October 7, 2021

The founders of Foundry celebrate their quarter century birthday.

VFX Insight

All grown up: Hybride celebrates 20 years of ‘Spy Kids’

Posted onAugust 23, 2021October 7, 2021

An oral history of the VFX studio’s work on the 2001 Robert Rodriguez film.

VFX Insight

das element: new asset library software for visual effects

Posted onAugust 16, 2021October 7, 2021

Here’s how the new tool can manage and organize your VFX element library, including with machine learning.

VFX Insight

The secrets behind specialist jobs in animation and VFX

Posted onAugust 13, 2021October 7, 2021

A breakdown of some of the key specific industry roles, from industry pros.

VFX Insight

Telling an all-CG animated Japanese samurai story, when live-action wasn’t possible

Posted onAugust 11, 2021October 7, 2021

How Neil Biondich used Reallusion’s Character Creator and iClone for ‘Chiburi’.

VFX Insight

Creative studio Taylor James breaks down boundaries with AWS

Posted onAugust 5, 2021August 7, 2021

Cloud-based workflow brings scalable capacity, access to global talent and seamless remote collaboration.

VFX Insight

Re-creating an important time in baseball history, in VR

Posted onJuly 22, 2021

How Reallusion Character Creator and iClone helped create this immersive experience.

VFX Insight

Remote studio, remote rendering and Redshift

Posted onJune 28, 2021June 29, 2021

How Shomen Productions utilized cloud rendering with Conductor for this HERE Technologies city scene.

VFX Insight

A breakdown of the fun ways you can already use CopyCat in Nuke

Posted onJune 9, 2021March 15, 2022

How to use the new machine learning tools to aid in correcting out-of-focus, removing markers, garbage mattes and beauty work.

VFX Insight

Pivoting to Reallusion’s Character Creator iClone and Unreal Engine helped this director finish his CG series

Posted onJune 2, 2021June 2, 2021

How the tools allowed César Turturro to take a real-time approach to ‘Invasion 2040’.

VFX Insight

You can render in a third of the time with Renderro

Posted onMay 14, 2021May 16, 2021

A real-world cloud computing case study using a complex Blender scene.

VFX Insight

Go deep on the tech behind ‘Soul’

Posted onMay 3, 2021

Sign up to this Foundry webinar for an insight into Pixar’s work on the film.

VFX Insight

Making a Māori warrior with a difference

Posted onApril 12, 2021April 13, 2021

How Metia Interactive is using Reallusion’s Character Creator and iClone, and Unreal Engine, to help craft Guardian Maia.

VFX Insight

Victor Perez to share color management fundamentals in partnership with Foundry and Netflix

Posted onMarch 22, 2021March 25, 2021

Here’s how to sign up for the webinar.

VFX Insight

Here’s how to attend Foundry Live 2021

Posted onMarch 8, 2021March 12, 2021

See what’s next for Nuke, Modo, Mari and Katana.

VFX Insight

Why these slim-line high-def cameras are being chosen for 360 VR rigs

Posted onMarch 2, 2021March 12, 2021

How IO Industries’ SDI mini-cams can go beyond broadcast and film to stereoscopic and VR requirements.

VFX Insight

Building VFX environments? Get these pro tips from Hybride

Posted onJanuary 28, 2021

Hybride environment supe Marco Tremblay on the steps to follow for crafting the best worlds possible.

VFX Insight

Wrapping around the UV map in 80 frames


Posted onJanuary 26, 2021January 28, 2021

UV mapping concepts and history you might not know about, from RE:Vision Effects’ Pierre Jasmin.

VFX Insight

ActorCore: a new 3D mocap motion library

Posted onDecember 28, 2020December 31, 2020

Reallusion offers AAA motion capture for any project, game, film and budget.

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Recent Posts

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