The ultimate retro VFX sessions A preview of the 'Then & Now' talks at FMX 2019. April 9, 2019 Articles
Here’s how driving comps were done for ‘True Detective’ They are in the car A LOT. April 8, 2019 Articles
The CGI tidal wave in ‘Snake Eyes’ that no one got to…sea (sorry) The true story of the original ending of 'Snake Eyes', and its ground-breaking water sims by ILM. April 5, 2019 Articles·Retro
What goes on behind the scenes when a VFX studio does one of those ‘real vs. CG’ test shots? The art of the side-by-side. April 4, 2019 Articles
Remember that time Brad Pitt got hit by a van, and a taxi? How *that* shot in ‘Meet Joe Black’ was pulled off April 3, 2019 Retro
John Gaeta on dynamic adaptive geospatially aligned applications, and other things from the future The Magicverse has you. April 2, 2019 Articles
A new way to search and keep track of VFX studios VFX studio directory site 'We Are The Makers' launches April 2, 2019 Articles
We’re following along with this Kickstarter animated short film project Will it meet its goal? April 2, 2019 Articles
There’s so much cool ‘Game of Thrones’ stuff here that I had to embed this video Holy crap 'Game of Thrones' is almost here. April 2, 2019 Articles
Bullet Time before Bullet Time The tests that led to the landmark visual effect of the '90s. April 1, 2019 Retro
Making the magic mirror moment in ‘The Matrix’ "Neo looks at his hand; fingers distended into mirrored icicles that begin to melt rapidly, dripping, running like wax down his fingers, March 29, 2019 Retro
Anatomy of a crash: ‘The Matrix’s’ stunning helicopter scene I knew it. He's the one. March 28, 2019 Retro
Secrets of ‘The Matrix’ code It comes from Japanese cookbooks, it’s back to front, and it didn't always flow vertically. March 27, 2019 Retro
The Solid Distinguished Gentleman’s Ride A sticky post with a regular landscape featured image on the corner of a nondescript block in Lancaster County, Pennsylvania, is a March 27, 2019 Articles
A visual journey inside the miniatures of ‘The Hudsucker Proxy’ Shooting models sideways, making Tim Robbins act in reverse, and the movies where the same miniatures made surprise reappearances. March 26, 2019 Retro
Skrull transformations: inventing a new type of morph All about ‘Captain Marvel’s’ shape-shifting Skrulls, and ponytails. March 25, 2019 Articles
‘We tried a million things’ – the oral history of ‘Sphere’s’ sphere The sphere in 'Sphere', and how it was made. March 22, 2019 Retro
OK, so a shark man needs to fight a gorilla – what do you do? “I was surprised no one scratched my car after that conversation.” March 21, 2019 Articles
‘She eats a lot during this film, you know’ – giving CG characters some bite How do you make a CG character eat, anyway? Weta Digital reveals all. March 20, 2019 Articles
Dennis Muren on the art of crafting VFX shots that don’t reveal how they’re done The ILM veteran breaks down 3 of his classic 'how did they do that?' film effects. March 18, 2019 Articles
‘I felt like it was a poem’: the VFX oral history of Guinness ‘Surfer’ Original CFC crew members reflect on bluescreen horses, crashing waves and a St. Patrick's Day debut for the famous Jonathan Glazer spot. March 18, 2019 Retro
‘No more talk, we need positive action’: exploring more diversity in VFX A report from the joint VES and SPARK CG Society Diversity & Inclusion Summit. March 18, 2019 Articles
That Moment When You Have to Reveal Your Work to the World What it was like for Sony's 'Spider-Verse' artists after the film's first teaser trailer was released in 2017. March 18, 2019 Articles
‘Super Mario Bros.’: the other huge VFX film from 1993 The first film to use Flame in a big way, as well as several other VFX 'firsts.' March 18, 2019 Retro
Remembering ‘Ruby’s Saloon,’ and how it helped make Maya The untold oral history of the short that helped promote Maya to the world. March 18, 2019 Retro
Heads up: the oral history of ‘Iron Man’s’ original HUD It changed HUDs forever - members of the original Iron Man HUD design group look back on the work. March 18, 2019 Retro
Tracking nightmares: behind Blur’s half-digested Billy shots in Deep Rising Tracking was (still) hard 20 years ago. March 18, 2019 Retro