Articles Director as cheerleader? Budget-minder? Technician? What are the different sides to directing an animated feature? Director Joel Crawford on making DreamWorks Animation’s ‘The Croods: A New Age’.
VFX Insight Boom-times: Australian animation and visualisation A look at the growth of these industries Down Under with the major players.
VFX Insight What Katana’s new Foresight workflows can mean for your day The new features are here in Katana 4.0.
Articles Watch, listen, absorb: Jaron Presant, ASC at Indy Mogul The DOP explains the process of capturing VFX plates.
Articles Pixomondo’s ‘Raised by Wolves’ breakdown is here Creatures, environments and that crazy face cutting scene.
VFX Insight Epic Games to host ‘Unreal Build: Virtual Production’ event The half-day event is happening November 10th.
Articles Watch 9 ‘Mandalorian’ VFX breakdowns all in one place A collection of the stunning making-ofs released from season 1.
Articles Body of Work: Rodeo FX on how it crafts crowds Now You See Me, Game of Thrones and Fantastic Beasts.
Articles Here’s how the effects teams on ‘Tenet’ pulled off those crazy time-bending scenes Forwards, backwards, practical, digital—and everything in-between.
Articles Unreal Build: where to learn more about virtual production A new event coming from Epic Games.
Articles VIDEO: Watch these Imageworks breakdowns for ‘Mulan’ Environments, avalanches and CG horses.
Articles Behind the hunt for unseen imagery while making ‘Star Trek: The Motion Picture: Inside the Art & Visual Effects’ What it took to get the book written, including wading through a hard drive of 27,000 images.