Making miniatures and props for ‘Asteroid City’ Trains, craters and vending machines. July 3, 2023 Articles·Podcasts
The AI, volumetric and animation tools that helped make Pixar’s ‘Elemental’ possible Neural style transfer and enhancements to Pixar’s curvenet animation tools were part of the toolset on the film. June 30, 2023 Articles
Developing beautiful in-camera VFX for ‘Don’t Worry Darling’ Watch these new clips from FX WRX, and see more in befores & afters magazine. June 30, 2023 Magazine
On The Set Pic: ‘Heart of Stone’ Gal Gadot as Rachel Stone on the set of Heart Of Stone. June 29, 2023 On The Set Pic
What makes up a ‘Transformers’ scene How MPC orchestrated the first meeting between Noah and the Autobots in ‘Transformers: Rise of the Beasts’. June 28, 2023 Articles
‘This was the first CG animated movie I’ve ever heard of that actually had a dedicated inking team’ Behind the brushstroke, inkline and frame rate tools made for ‘Across the Spider-Verse’, plus case studies on bringing the hugely complex Mumbattan June 28, 2023 Articles
Looking back at early innovative VFX in commercials with Eric Durst Motion control, electronic compositing, morphing! June 26, 2023 Podcasts
Check out Cadence Effects’ splitscreen VFX for ‘Dead Ringers’ The VFX studio has posted a breakdown of their work. June 24, 2023 VFX Breakdowns
See early glimpse behind the scenes of ‘Comandante’ This featurette showcases the partnership between Cooke Optics and EZtrack for camera movement tracking and lens and camera data recording. June 24, 2023 Articles
On The Set Pic: ‘Extraction 2’ Director Sam Hargrave and Golshifteh Farahani as Nik Khan on the set of Extraction 2. June 23, 2023 On The Set Pic
Machine learning at the VFX studio level How Digital Domain has adopted deep learning and AI into its visual effects toolsets. June 22, 2023 Magazine
The different ages of Rocket needed for ‘Guardians of the Galaxy Vol. 3’ were made by ‘in-betweening’ CG models Behind the scenes with Framestore on how they went from ‘runt’ to ‘adult’ Rocket. June 21, 2023 Articles
Effects of heaven and earth: a more grounded Monkey King story Behind the VFX of ‘American Born Chinese.’ American Born Chinese, now streaming on Disney+, is an adaptation of Gene Luen Yang’s graphic June 20, 2023 Articles
The Left Angle founders discuss new comp and mograph tool Autograph How the tool came to be (including where the names came from). June 19, 2023 Podcasts
The ‘Across the Spider-Verse’ Spider-Punk character Hobie was animated with different frame rates for different parts of his own body and accessories That was just one of the major challenges Sony Pictures Imageworks had to tackle on the film. June 17, 2023 Articles
Going deep on muscle strains Why Wētā FX changed its animation system and adopted new deep learning methodologies for ‘The Way of Water.’ June 16, 2023 Magazine
Watch a whole heap of ‘The Last of Us’ VFX breakdowns in one place Various VFX studio breakdowns and official making-of videos right here from Max, Weta FX, DNEG, Storm Studios, DD, ILPVFX and more. June 16, 2023 VFX Breakdowns
‘You never know what the most complicated shot is going to be in your movie’ Industrial Light & Magic’s Todd Vaziri digs into the details on ‘Dungeons & Dragons’ (and also delivers us a VFX masterclass on June 15, 2023 Articles
Behind the bluescreen shoot that brought ‘The Little Mermaid’s’ underwater scenes to life A step-by-step guide from production visual effects supervisor Tim Burke on the making of the underwater scenes in the film. June 14, 2023 Articles
VFX Notes breaks down all the big effects in ‘Stranger Things 4’ From a fiery Vecna, to bone breaking teenagers. June 14, 2023 Podcasts
How ILM’s MORF tool nearly became the way the stop-motion dinos were motion blurred on ‘Jurassic Park’ On the film’s 30th anniversary, learn how the VFX studio was going to motion blur Tippett’s stop-motion puppets, before things went CG. June 13, 2023 Articles·Retro
Virtual production on an indie budget Behind the making of 'Molli and Max in the Future.' June 12, 2023 Podcasts
‘OK, but we want to see a test’ Behind Framestore’s CG dog Cosmo in ‘Guardians of the Galaxy Vol. 3’. June 12, 2023 Articles
The story behind RenderMan 25’s machine learning Denoiser How the new denoiser works. June 10, 2023 Magazine
The art of eyelines How Framestore maintained proper eyeline direction for CG characters and characters that needed eye augmentation on ‘Guardians of the Galaxy Vol. 3.’ June 8, 2023 Articles
Here’s how Luma Pictures sent a snowmobile flying into a snow cabin for ‘The Mother’ Plus, how a ‘simple’ paint shot on the show turned out to be one of Luma Pictures’ toughest. June 6, 2023 Articles
‘The Last of Us’ VFX supervisor Alex Wang talks clickers, environments and THOSE giraffes A detailed chat on practical and visual effects, and planning big scenes for the show. June 5, 2023 Podcasts