How that shocking DC villain splitting scene was made (It came as somewhat of a surprise to the VFX team behind it, too) December 15, 2022 Articles
How does cinematography work on a stop-motion film? ‘Pinocchio’ DOP Frank Passingham breaks down his extensive lighting, camera, motion control and lens choices on the Guillermo del Toro movie. December 14, 2022 Articles
The surprising inspiration for that crazy Warg in ‘The Rings of Power’ Chihuahuas can be scary. But the real reason it served as reference for the Warg was: reality. December 13, 2022 Articles
Inside the mechanical and 3D printed puppet head process used for Guillermo del Toro’s ‘Pinocchio’ We break down how the puppets were built for the stop-motion feature. December 12, 2022 Articles
Bending the physics Why the VFX of ‘RRR’ are both outlandish and grounded in reality at the same time. December 12, 2022 Articles
How those Talokan underwater scenes in ‘Wakanda Forever’ were made Find out more details about how the civilization under the surface was brought to life by Wētā FX, including all that corn. December 9, 2022 Articles
Making the koids in ‘The Peripheral’ involved some ingenious deepfake techniques One of the computer game sim sequences also relied on AI approaches. December 9, 2022 Articles
They sent us Shuri’s costume with a very big note saying, basically, ‘Do not burn this’ How the emotional main-on-end title sequence for Wakanda Forever was made with real cloth, wind and fire. December 7, 2022 Articles
One of the tech papers at SIGGRAPH Asia this week showcases tech developed for ‘Avatar: The Way of Water’ Meet Animatomy. December 6, 2022 Articles
Going from bluescreen partial set to intense Wakandan/Talokanil at-sea battle How Digital Domain helped craft Wakanda Forever’s ship attack. December 5, 2022 Articles
Motion bases and making mayhem, in the volume How that stunning ‘House of the Dragon’ series one finale dragon fight was brought to life with new approaches to virtual production. December 1, 2022 Articles
‘Show me something gross’ The special effects and visual effects behind Guillermo del Toro’s ‘Cabinet of Curiosities’. November 29, 2022 Articles
The puppet, mocap and CG tests behind the characters for ‘Lost Ollie’ And how ILM crafted the final intricate performances of Ollie, Rosy and Zozo. November 25, 2022 Articles
‘Flubber’ turns 25: how ILM made the shape-shifting green goo come to life Flubber! November 24, 2022 Articles·Retro
How Digital Domain helped The Rock melt a mercenary And how one hilarious moment in ‘Black Adam’ done by the VFX studio didn’t make it to the theatrical cut. November 23, 2022 Articles
Korean VFX and digital humans are highlights of SIGGRAPH Asia 2022 befores & afters is hosting a special session with local studios. November 23, 2022 Articles
Here’s how Framestore helped make Idris Elba fight a lion Behind the scenes of ‘Beast’, including incredible lookdev reels. November 21, 2022 Articles
Shannon Tindle and Peter Ramsey: a ‘Lost Ollie’ conversation The writer and the director of the Netflix series both discuss the creation of the show, working with puppets and working with November 18, 2022 Articles
‘He had so much stuff on him it was crazy’ The making of Werewolf by Night’s Man-Thing. November 17, 2022 Articles
Performance, hair and…sequins: Wētā FX on its toughest tasks in ‘She-Hulk’ The VFX studio’s history in crafting photoreal CG humans and human-like characters was further extended on the series. November 16, 2022 Articles
What you need to know about the ASC Framing Decision List It's a new specification for standardizing how the documentation, tracking and use of framing. November 15, 2022 Articles
Working on ‘She-Hulk’ gave animators a rare chance to bring a fully CG photoreal female character to life Wētā FX on the unique challenges of this superhero. November 10, 2022 Articles
Where the invisible effects sing Crafty Apes breaks down their key shots in ‘Where the Crawdads Sing’. November 8, 2022 Articles
Digital Domain on the art and tech of a female CG character How new developments in the studio’s Masquerade and Charlatan tools were part of its digital human work for She-Hulk: Attorney at Law. November 3, 2022 Articles
What it’s like stepping onto a giant LED wall volume My visit to Pixomondo's Vancouver virtual production stage. October 26, 2022 Articles
Does A.I. kill art, the tech behind ‘Love and Thunder’, and getting a job in VFX Here's what befores & afters is up to this year at the VIEW Conference. October 6, 2022 Articles
You can now watch this ‘Love, death, and Tim Miller’ AWS session from SIGGRAPH Hosted by Ian Failes from befores & afters, and also featuring Gretchen Libby. October 6, 2022 Articles