Tech Weeklies: HieroPlayer for free, Cascadeur updates, new Blackmagic Studio Camera, das element launches A week of tech news, right here. July 31, 2021 Articles
VFX Artifacts: Elastic Reality The VFX software was highly influential in the 90s, particularly in shots requiring morphing. July 30, 2021 Podcasts
Behind ‘Black Widow’: A helicopter, a prison, an avalanche and a digital pig "They had four trained pigs on set and they were all very good, fine actors, but..." July 30, 2021 Articles
Here’s how they made Miss Minutes for ‘Loki’ A new Marvel behind the scenes interview with VFX supe Brad Parker. July 29, 2021 VFX Breakdowns
Here’s how that crazy motorbike jump onto a C-17 in ‘Infinite’ was done Plus, a breakdown of some of the film's other intense visual effects. July 28, 2021 Articles
VFX Notes: Ep 4 – Space Jam 2, Tomorrow War, Loki, and a look at LED volume filmmaking Hugo and Ian review some films and shows, and discuss LED walls. July 27, 2021 Podcasts
Behind ‘Black Widow’: Making the Red Room red How VFX aided in Dreykov’s map projections and more. July 27, 2021 Articles
Behind ‘Black Widow’: How Belova blew off that BMW back door in Budapest ILM breaks down their role in the motorcycle and heavy vehicle smash-up. July 27, 2021 Articles
Behind ‘Black Widow’: Setting the scene with that sudden opening escape How the plane escape—and de-ageing-VFX—were carried out. July 27, 2021 Articles
Celebrating ‘Joe’s Apartment’ and those CG cockroaches The roaches came to life thanks to Blue Sky Studios. July 26, 2021 Retro
VFX Watch: VFX and Chill VFX and Chill is a fun Maxon/Red Giant video series with Daniel "Hashi" Hashimoto (Action Movie Kid) and Seth Worley. July 25, 2021 Articles
Tech Weeklies: Epic buys Sketchfab, Unity buys SpeedTree, FreeMoCap, ASWF Open Source Days The latest in VFX tech. July 24, 2021 Articles
Behind ‘Black Widow’: How they destroyed the Red Room (and orchestrated the skydiving that follows) Spoilers! Digital Domain does a deep, um, dive on their visual effects for this sequence. July 24, 2021 Articles
25 years on, ‘The Frighteners’ still thrills as Weta Digital’s first calling card A look back at the VFX studio’s first major project. July 23, 2021 Retro
Epic made a new in-camera VFX short: go behind the scenes here Epic Games and Bullitt used the in-camera VFX toolset in upcoming Unreal Engine 4.27. July 22, 2021 Articles
On the set of ‘The Suicide Squad’ The cast and director on the set of the upcoming film. July 21, 2021 On The Set Pic
VFX Firsts: The first motion capture used in a film Total Recall? Or The Lawnmower Man? Find out in the latest podcast ep... July 20, 2021 Podcasts
Richard Edlund looks back at the making of ‘Multiplicity’ The invisible effects film is celebrating its 25th anniversary. July 17, 2021 Retro
The surprising game-changing VFX of ‘Jurassic Park III’ All about ILM’s adoption of several new technologies back on JP3, including ambient occlusion, virtual sets, Maya Paint Effects and dynamic flesh July 17, 2021 Retro
Tech Weeklies: OptiTrack’s Motive, MaterialX joins ASF, NIM 5.0 Tech news in VFX and animation from the past week. July 17, 2021 Articles
How the ‘F9’ filmmakers used camera arrays and bluescreen shoots to make fast action Plus, details of a deleted scene that would have featured VFX-altered plates from the first movie. July 16, 2021 Articles
VFX Artifacts: The Bullet Time rig from ‘The Matrix’ How the actual rig was built and operated for the Wachowskis' film. July 15, 2021 Podcasts
The making of ‘Mortal Kombat’ Watch this official featurette covering several aspects of the production, including SFX and VFX. July 15, 2021 VFX Breakdowns
The miniatures of the original ‘Space Jam’ Go behind the scenes with Vision Crew Unlimited back in 1996. July 15, 2021 Retro
The making of ‘Resident Evil: Infinite Darkness’ See how the mocap was performed. July 14, 2021 VFX Breakdowns
VFX Notes: Ep 3 – Black Widow, SIGGRAPH preview, LUTs, CG vs. practical Hugo and Ian discuss movies and more in this latest episode. July 13, 2021 Podcasts
‘Escape From New York’ at 40: how those ‘CG’ glider graphics were actually achieved with physical models The model build behind those simulated computer wireframes. July 12, 2021 Retro