Articles Performance, hair and…sequins: Wētā FX on its toughest tasks in ‘She-Hulk’ The VFX studio’s history in crafting photoreal CG humans and human-like characters was further extended on the series.
VFX Insight VFX for indie horror: the making of ‘Revealer’ How a combination of invisible effects, digital blood and CG snakes helped expand the story and production value of an indie horror.
Articles What you need to know about the ASC Framing Decision List It's a new specification for standardizing how the documentation, tracking and use of framing.
VFX Breakdowns Get your 20 years of Spider-Man VFX hit right here Sony Pictures Imageworks made a compilation video of their work on the many Spider-Man projects, starting in 2002.
Podcasts Rob Bredow on the state of play of virtual production at ILM The latest on StageCraft and other tech at ILM.
VFX Breakdowns You had me at giant goose motion base Watch this behind the scenes with Jason Momoa riding a giant goose motion base for 'Slumberland.'
On The Set Pic On The Set Pic: ‘Slumberland’ Jason Momoa and Marlow Barkley in the Francis Lawrence film.
Articles Working on ‘She-Hulk’ gave animators a rare chance to bring a fully CG photoreal female character to life Wētā FX on the unique challenges of this superhero.
Podcasts Alien entities, day for night, and inflatable tube men VFX Notes is back, and it's back in a big way, with 'NOPE'.
VFX Breakdowns Some fascinating invisible effects work here in ‘Blonde’ Great work by Temperimental VFX.
Magazine ‘All this is not to do with animatronics. It’s to do with characters’ How one animatronics designer and puppeteer has made his way into the world of Star Wars, Dark Crystal and more.
VFX Insight Old-school miniature plane explosions + new-school VFX techniques How Wolf Hound utilized miniature plane models for its dynamic aerial battles.
Articles Where the invisible effects sing Crafty Apes breaks down their key shots in ‘Where the Crawdads Sing’.
Podcasts Kevin Baillie on the virtual production of ‘Pinocchio’ An array of VP techniques helped make the Robert Zemeckis film possible.
Articles Digital Domain on the art and tech of a female CG character How new developments in the studio’s Masquerade and Charlatan tools were part of its digital human work for She-Hulk: Attorney at Law.
Magazine What it was like to work on Phil Tippett’s ‘MAD GOD’ An animator’s perspective (and a special bonus excerpt from befores & afters magazine).