Articles ‘We built a video game, the purpose of which was to make a movie’ A new featurette on the virtual production behind 'The Lion King'.
Articles Do you love VFX breakdowns? Do you love ‘Stranger Things 3’? Then get ready… These brand new reels from Rodeo FX show a lot of the process for their Mind Flayer work (and also exploding rats, of course).
Articles Observations from an ‘Ad Astra’ comp supe Check out these MPC scenes from the film and commentary on the compositing challenges behind the work.
Articles Giant pill bugs as wheels, multiple puppeteers in greenscreen, and a fast moving carriage…no worries How that insane carriage rescue in ‘The Dark Crystal: Age of Resistance’ was pulled off with VFX by DNEG.
Articles Shooting in the desert, using infra-red, and making a moon rover melee How 'Ad Astra's' space pirates scene used real footage and CG effects for high impact. Plus: the fine art of visor reflections.
Articles Goro Fujita’s advice for storytelling in VR The Facebook art director and expert in Quill shared his thoughts on the challenges of telling VR stories, and how to overcome them.
Articles Replicating the puppeteering process, in CG How DNEG tapped into practical puppetry in delivering digital characters for ‘The Dark Crystal: Age of Resistance’.
Articles Neural networks, the human figure and art How Scott Eaton’s A.I. tool has taken his human figure drawings to a new level.
Articles What I’ve learnt as a filmmaker: frank advice from Neil Huxley If you're looking to get into VFX, directing or pretty much any creative endeavor, Huxley's advice is a must.
Articles Get a very different kind of ‘behind the scenes’ experience with these Jeff Bridges photographs Rare insights into the filmmaking process on films like 'Iron Man' and 'TRON: Legacy.'
Articles So…you need to do faerie wings, hey? Here’s how the effects teams delivered them for the Cara Delevingne and Orlando Bloom series ‘Carnival Row’.
Articles How anyone can make a Spider-Man suit, step-by-step (Well, not really, but here’s how Image Engine did for ‘Far From Home’.)
Articles ‘Ad Astra’: Making a Pitt-fall in postvis Ever wondered why films get previs’d AND postvis’d? Halon explains why the process was crucial for ‘Ad Astra’.
Articles Why the bike chase in ‘John Wick 3’ was rehearsed four different times Greenscreened puppeteers and bikes combine like never before.
Articles How to catch a helicopter with a chain (and some fast and furious cars) The stunts, practical effects and digital visual effects of 'Hobbs & Shaw's' wild daisy chain finale.
Articles·Retro The secrets behind the life (and death) of Titanic’s propeller guy VFX crew from ‘Titanic’ reflect on the saddest character of them all.
Articles For ‘John Wick 3’s’ antiques hallway fight, Method Studios color-coded every piece of CG glass The studio also came up with several ways to simulate smashing glass pieces.
Articles Everything you need to know about the breaking glass in ‘John Wick 3’: Part 1 How the real glass stunts worked on set, and why most of the glass breaks were CG.