Articles ‘Medical websites, bullet hits and blast wounds – it’s pretty horrific’ UPDATED with VFX breakdown: ‘The Old Guard’ VFX supervisor Sara Bennett on what it took to make immortal mercenaries.
Retro Retro RenderMan: shading food for ‘Ratatouille’ How Pixar made cheese and bread and grapes look good enough to eat.
VFX Insight How VFX and animation studios are using virtual workstations today Untold Studios, Tangent Animation, and Hive VFX among those embracing new ways to produce content.
Articles Foundry launches Nuke Indie Solo artists can now use the compositing tool on commercial projects; plus Foundry releases Nuke 12.2.
Retro ‘Stealth’ has the most memorable movie missile launch shot. Ever. Here’s how it was made, including the last minute changes.
Articles SIGGRAPH 2020 Computer Animation Festival Electronic Theater – the winners It will be SIGGRAPH's first ever streaming CAF.
Articles Behind the scenes with the on-set stand-ins in ‘His Dark Materials’ Framestore shares the puppetry, stuffies and laser pointer-guided rigs used to help make the show’s creatures.
Retro Miniaturization secrets: Eric Brevig on ‘The Indian in the Cupboard’ Celebrate the VFX of the now 25-year-old movie.
Retro Did you know the finale of Ghost used video effects? A look back at Boss Film’s end Heaven sequence.
Articles See Pixar’s Dylan Sisson in a new PreVIEW of VIEW Conference (and RenderMan!) I'll be joining him for a chat about the latest RenderMan tech, including NPR.
Articles A storm, a flamethrower and a snow hedge SFX supe Jeremy Hays reveals his practical effects for The Equalizer 2, Once Upon a Time in Hollywood and Doctor Sleep.
Retro When motion capture puppets were all the rage A look back at Boss Film’s input device for Species’ Sil.
Articles Weta Digital’s zero-G ‘Space Force’ chimp mocap included pushing an office chair around The VFX studio also leveraged its extensive primate experience in bringing the season-favorite character to life.
Articles Keeping production going, remotely Epic Games gets practical with remote multi-user virtual production.