Retro Behind the visual effects test that greenlit ‘Hollow Man’ VFX supe Scott E. Anderson looks back at digital humans, greenscreen paint and the genius casting of Kevin Bacon.
Articles Wait, there’s a talking goldfish!? These are the killer VFX scenes from s2 of ‘The Umbrella Academy’ SPOILER WARNING: The making of the opening battle oner, baby Pogo, a fish-headed android, Ghost Ben and the final confrontation.
Articles Have you been checking out Kite & Lightning’s facial cap demos? Showcasing new characters (even Baby Yoday) animated with Unreal Engine, iPhone and Xsens.
Retro The animatronic sheep in ‘Babe’ almost lost their coats before filming even started Plus other fun sheep stories from the movie, currently celebrating its 25th anniversary.
Articles Under the SkinGen, with Reallusion Character Creator 3.3's digital human workflow now includes SkinGen.
Retro An admission: I totally forgot about the great CG spacesuits in ‘Space Cowboys’ Righting that wrong with the film’s visual effects supervisor.
Articles Woah – check out the physics-based character animation software Cascadeur Cascadeur open beta is out.
VFX Insight Before and after Covid-19, at Escape Studios Escape Studios VFX compositing lecturer Klaudija Cermak's tips for jumping into the industry right now.
Articles How virtual production was used to make ‘His Dark Material’s’ big bear fight Step-by-step with Framestore.
VFX Insight Everything you wanted to know about the history of Nuke’s Smart Vectors Where it came from, how it was built, and why it was originally called ‘Smart Paint’.
Retro Tumultuous titles: the crazy story behind ‘Waterworld’s’ opening moments One of several memorable Universal logo take-overs, and it even involved a giant globe...
VFX Insight How you can implement a VFX workflow completely in the cloud A how-to video for integrating cloud renderer Conductor into Shotgun.
Articles ‘Medical websites, bullet hits and blast wounds – it’s pretty horrific’ UPDATED with VFX breakdown: ‘The Old Guard’ VFX supervisor Sara Bennett on what it took to make immortal mercenaries.