Articles Exclusive: Framestore’s ‘Lovecraft Country’ Shoggoth breakdown Watch the befores and afters video.
Articles You definitely want to see these old-school ‘Toy Story’ featurettes A look at Pixar's animation and modeling process from 'back in the day'.
Articles Multi-angle on ‘Jingle Jangle’: Part 2—Making a matador The Don Juan toy and its journey to the screen.
Articles Multi-angle on ‘Jingle Jangle’: Part 1—the storybook sequences How Framestore crafted the fully-CG scenes.
Articles This year’s b’Ars VFX event includes a Weta Digital reunion Plus sessions on Project Power, virtual production and more.
Retro It’s 25 years since ‘Goldeneye’ – a huge miniatures film Revisit some of the film's models with Nigel Blake.
Articles Here’s how ‘generative scheduling’ is going to work in Shotgun More about the machine learning addition to the Autodesk tool.
Articles News in real-time and digital humans: Epic Games acquires tech of Hyprsense Hyprsense is known for real-time facial anim.
Articles How to pitch your project: tips from Jorge R. Gutierrez and Shannon Tindle A special preview of their on-demand talk from VIEW Conference 2020.
Articles You may have seen the Mocha PowerMesh demo. Well, now it’s here for real So…you need to track organic and warped surfaces, hey?
Articles Getting photogrammetry assets into Unreal: a guide from Happy Mushroom The Virtual Art Studio shows you how.
Articles ‘Over The Moon’: Inside the FX department What Sony Pictures Imageworks’ FX team delivered for the film.