Projection mapping played a key role in making those racers go fast. Real fast.
A VFX oral history of ‘The Mummy’s’ coolest action scene.
VFX supe Volker Engel goes back to the film, the trailer, and the production of the 1998 film.
Storytelling with previs, VFX and a Sony hand-held camera.
‘Pleasantville’ visual effects supervisor Chris Watts on bringing through a revolution in scanning/film-outs, the unexpected use of Shake, and the film’s hardest shots (they’re not what you think).
Ridley Scott’s masterpiece is about to turn 40 – now’s the time to watch this treasure-trove of behind the scenes interviews.
The true story of the original ending of ‘Snake Eyes’, and its ground-breaking water sims by ILM.
How *that* shot in ‘Meet Joe Black’ was pulled off
The tests that led to the landmark visual effect of the ’90s.
“Neo looks at his hand; fingers distended into mirrored icicles that begin to melt rapidly, dripping, running like wax down his fingers, spreading across his palm where he sees his face reflected.”
I knew it. He’s the one.
It comes from Japanese cookbooks, it’s back to front, and it didn’t always flow vertically.
Shooting models sideways, making Tim Robbins act in reverse, and the movies where the same miniatures made surprise reappearances.
The sphere in ‘Sphere’, and how it was made.
Original CFC crew members reflect on bluescreen horses, crashing waves and a St. Patrick’s Day debut for the famous Jonathan Glazer spot.
The first film to use Flame in a big way, as well as several other VFX ‘firsts.’
The untold oral history of the short that helped promote Maya to the world.
It changed HUDs forever – members of the original Iron Man HUD design group look back on the work.
Tracking was (still) hard 20 years ago.
For befores & afters patrons.
Do you really know how they texture painted the dinosaurs?