Jeffrey A. Okun reflects on the somewhat tumultuous VFX history of the classic sci-fi film.
Everything from Make Sticky to Body Sock and painting a grid onto Robert Patrick.
‘Casting’ a hand was a tricky job.
VFX crew from ‘Titanic’ reflect on the saddest character of them all.
The film is back in cinemas for a super-short time.
How Davy Jones launched ILM’s on-set performance capture system.
Chris Horvath revisits some early ILM CG fluid sims.
Henson and PDI’s motion captured CG character.
What should a CG water tentacle should look like, anyway?
The film’s director and key ILM crew share their stories on ‘The Mask’s’ 25th anniversary.
The making of a classic death scene.
‘Stampede. In the gorge. Simba’s down there!’
Behind the scenes of that Florida causeway scene in the James Cameron spy adventure.
…and other stories about the film’s classic invisible VFX.
Crashing models, crafting sparks old-school, front projection (!), simulating anamorphic lens flares, and the mistake that stayed in the film.
One bus had a section made of rubber, just in case Keanu ‘got into trouble’.
But, so what…’splosions!
‘We shoved so much light into the miniature that it was literally melting and coming apart.’
But it did, and it was still spectacular.
How they made Keanu Reeves and Dennis Hopper fight atop that train in ‘Speed’.
And it was thanks to someone who thought they had missed their bus.
All about that ILM Jar Jar test which proved the character should be all-digital.
The intensive previs process on ‘The Phantom Menace’.
How new ways of shooting, new digital tools and lots and lots of roto resulted in the laser swords of ‘Episode I’.