Richard Edlund looks back at the making of ‘Multiplicity’ ·July 17, 2021 The invisible effects film is celebrating its 25th anniversary.
The surprising game-changing VFX of ‘Jurassic Park III’ ·July 17, 2021 All about ILM’s adoption of several new technologies back on JP3, including ambient occlusion, virtual sets, Maya Paint Effects and dynamic flesh sims.
The miniatures of the original ‘Space Jam’ ·July 15, 2021 Go behind the scenes with Vision Crew Unlimited back in 1996.
‘Escape From New York’ at 40: how those ‘CG’ glider graphics were actually achieved with physical models ·July 12, 2021 The model build behind those simulated computer wireframes.
Remember that live-action scene in the making-of for ‘Final Fantasy’? Here’s how it happened ·July 11, 2021 ‘Cut! OK, let’s strike the set.’
‘Shrek’ is 20: go back behind the scenes with PDI ·April 23, 2021 Watch this official making-of featurette.
The high-flying miniatures of ‘Executive Decision’, and where they are now ·March 15, 2021 One of the models is now hanging in the lobby of an airport hotel.
How the ‘2021’ internet of ‘Johnny Mnemonic’ was imagined in 3D Studio ·January 16, 2021 At the time, PCs were not being used heavily for Hollywood VFX.
“I thought, ‘This is not going to work.’ But nobody has ever questioned it.” ·January 14, 2021 The CG secrets behind General Grievous’ cape.
The miniature FX of ‘Air Force One’ ·January 8, 2021 Watch these video interviews with the team behind the work.
Remember those giraffes in ’12 Monkeys’? ·January 5, 2021 Here’s how they were crafted in CG, along with some of the other animals in the film.
‘Cast Away’ and the story behind Imageworks’ in-house compositing software ·December 29, 2020 The untold tale of Bonsai.
How a test using a plate from ‘Jumanji’ helped sell the CG approach on ‘Mars Attacks!’ ·December 15, 2020 Behind the ILM test footage.
It’s 25 years since ‘Goldeneye’ – a huge miniatures film ·November 18, 2020 Revisit some of the film's models with Nigel Blake.
The CG side of the animated ‘Mulan’ ·September 26, 2020 Looking back on the mix of 2D and CG in the 1998 film.
‘We got cows’ ·September 23, 2020 A look-back at 'Twister', with VIEW Conference speaker Stefen Fangmeier.
Retro RenderMan: King Kong’s giant fur challenges ·September 1, 2020 'wmFur', the Marschner Model and more.
Retro RenderMan: ILM’s stunning Davy Jones ·August 19, 2020 The rendering advancements made for the extremely memorable character.
‘I’m treating my animals like movie stars’ ·August 13, 2020 Inside the VFX journey to make the animals of ‘Babe’ talk.
Neal Scanlan explains how Babe the pig was puppeteered ·August 7, 2020 ‘When you watch a pig, it's never still for one second.’
Behind the visual effects test that greenlit ‘Hollow Man’ ·August 6, 2020 VFX supe Scott E. Anderson looks back at digital humans, greenscreen paint and the genius casting of Kevin Bacon.
The animatronic sheep in ‘Babe’ almost lost their coats before filming even started ·August 4, 2020 Plus other fun sheep stories from the movie, currently celebrating its 25th anniversary.
An admission: I totally forgot about the great CG spacesuits in ‘Space Cowboys’ ·August 3, 2020 Righting that wrong with the film’s visual effects supervisor.
Retro RenderMan: shading on ‘Finding Nemo’ ·July 31, 2020 How RenderMan was used for the film's coral reef.