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Category: Retro

Retro

Richard Edlund looks back at the making of ‘Multiplicity’

Posted onJuly 17, 2021July 17, 2021

The invisible effects film is celebrating its 25th anniversary.

Retro

The surprising game-changing VFX of ‘Jurassic Park III’

Posted onJuly 17, 2021July 19, 2021

All about ILM’s adoption of several new technologies back on JP3, including ambient occlusion, virtual sets, Maya Paint Effects and dynamic flesh sims.

Retro

The miniatures of the original ‘Space Jam’

Posted onJuly 15, 2021July 15, 2021

Go behind the scenes with Vision Crew Unlimited back in 1996.

Retro

‘Escape From New York’ at 40: how those ‘CG’ glider graphics were actually achieved with physical models

Posted onJuly 12, 2021July 12, 2021

The model build behind those simulated computer wireframes.

Retro

Remember that live-action scene in the making-of for ‘Final Fantasy’? Here’s how it happened

Posted onJuly 11, 2021

‘Cut! OK, let’s strike the set.’

Retro

Looking back at VisionArt’s procedural VFX for ‘Independence Day’

Posted onJuly 2, 2021

ID4 turns 25.

Retro

‘Shrek’ is 20: go back behind the scenes with PDI

Posted onApril 23, 2021April 23, 2021

Watch this official making-of featurette.

Retro

“I gotta go Julia, we got cows”

Posted onMarch 23, 2021

Twister’s VFX team is back.

Retro

The high-flying miniatures of ‘Executive Decision’, and where they are now

Posted onMarch 15, 2021March 17, 2021

One of the models is now hanging in the lobby of an airport hotel.

Retro

How the ‘2021’ internet of ‘Johnny Mnemonic’ was imagined in 3D Studio

Posted onJanuary 16, 2021January 18, 2021

At the time, PCs were not being used heavily for Hollywood VFX.

Retro

“I thought, ‘This is not going to work.’ But nobody has ever questioned it.”

Posted onJanuary 14, 2021May 16, 2022

The CG secrets behind General Grievous’ cape.

Retro

The miniature FX of ‘Air Force One’

Posted onJanuary 8, 2021January 11, 2021

Watch these video interviews with the team behind the work.

Retro

Remember those giraffes in ’12 Monkeys’?

Posted onJanuary 5, 2021

Here’s how they were crafted in CG, along with some of the other animals in the film.

Retro

‘Cast Away’ and the story behind Imageworks’ in-house compositing software

Posted onDecember 29, 2020February 18, 2021

The untold tale of Bonsai.

Retro

How a test using a plate from ‘Jumanji’ helped sell the CG approach on ‘Mars Attacks!’

Posted onDecember 15, 2020December 16, 2020

Behind the ILM test footage.

Retro

It’s 25 years since ‘Goldeneye’ – a huge miniatures film

Posted onNovember 18, 2020November 19, 2020

Revisit some of the film’s models with Nigel Blake.

Retro

Retro RenderMan: ‘Children of Men’

Posted onOctober 14, 2020October 15, 2020

How Framestore made a baby.

Retro

The CG side of the animated ‘Mulan’

Posted onSeptember 26, 2020September 29, 2020

Looking back on the mix of 2D and CG in the 1998 film.

Retro

‘We got cows’

Posted onSeptember 23, 2020September 23, 2020

A look-back at ‘Twister’, with VIEW Conference speaker Stefen Fangmeier.

Retro

Retro RenderMan: King Kong’s giant fur challenges

Posted onSeptember 1, 2020

‘wmFur’, the Marschner Model and more.

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