The roaches came to life thanks to Blue Sky Studios.
A look back at the VFX studio’s first major project.
The invisible effects film is celebrating its 25th anniversary.
All about ILM’s adoption of several new technologies back on JP3, including ambient occlusion, virtual sets, Maya Paint Effects and dynamic flesh sims.
Go behind the scenes with Vision Crew Unlimited back in 1996.
The model build behind those simulated computer wireframes.
‘Cut! OK, let’s strike the set.’
Watch this official making-of featurette.
Twister’s VFX team is back.
One of the models is now hanging in the lobby of an airport hotel.
At the time, PCs were not being used heavily for Hollywood VFX.
The CG secrets behind General Grievous’ cape.
Watch these video interviews with the team behind the work.
Here’s how they were crafted in CG, along with some of the other animals in the film.
The untold tale of Bonsai.
Behind the ILM test footage.
Revisit some of the film’s models with Nigel Blake.
How Framestore made a baby.
Looking back on the mix of 2D and CG in the 1998 film.
A look-back at ‘Twister’, with VIEW Conference speaker Stefen Fangmeier.
‘wmFur’, the Marschner Model and more.
The rendering advancements made for the extremely memorable character.
Inside the VFX journey to make the animals of ‘Babe’ talk.
‘When you watch a pig, it’s never still for one second.’
VFX supe Scott E. Anderson looks back at digital humans, greenscreen paint and the genius casting of Kevin Bacon.
Plus other fun sheep stories from the movie, currently celebrating its 25th anniversary.