Celebrating ‘Joe’s Apartment’ and those CG cockroaches The roaches came to life thanks to Blue Sky Studios. July 26, 2021 Retro
25 years on, ‘The Frighteners’ still thrills as Weta Digital’s first calling card A look back at the VFX studio’s first major project. July 23, 2021 Retro
Richard Edlund looks back at the making of ‘Multiplicity’ The invisible effects film is celebrating its 25th anniversary. July 17, 2021 Retro
The surprising game-changing VFX of ‘Jurassic Park III’ All about ILM’s adoption of several new technologies back on JP3, including ambient occlusion, virtual sets, Maya Paint Effects and dynamic flesh July 17, 2021 Retro
The miniatures of the original ‘Space Jam’ Go behind the scenes with Vision Crew Unlimited back in 1996. July 15, 2021 Retro
‘Escape From New York’ at 40: how those ‘CG’ glider graphics were actually achieved with physical models The model build behind those simulated computer wireframes. July 12, 2021 Retro
Remember that live-action scene in the making-of for ‘Final Fantasy’? Here’s how it happened ‘Cut! OK, let’s strike the set.’ July 11, 2021 Retro
‘Shrek’ is 20: go back behind the scenes with PDI Watch this official making-of featurette. April 23, 2021 Retro
The high-flying miniatures of ‘Executive Decision’, and where they are now One of the models is now hanging in the lobby of an airport hotel. March 15, 2021 Retro
How the ‘2021’ internet of ‘Johnny Mnemonic’ was imagined in 3D Studio At the time, PCs were not being used heavily for Hollywood VFX. January 16, 2021 Retro
“I thought, ‘This is not going to work.’ But nobody has ever questioned it.” The CG secrets behind General Grievous’ cape. January 14, 2021 Retro
The miniature FX of ‘Air Force One’ Watch these video interviews with the team behind the work. January 8, 2021 Retro
Remember those giraffes in ’12 Monkeys’? Here’s how they were crafted in CG, along with some of the other animals in the film. January 5, 2021 Retro
‘Cast Away’ and the story behind Imageworks’ in-house compositing software The untold tale of Bonsai. December 29, 2020 Retro
How a test using a plate from ‘Jumanji’ helped sell the CG approach on ‘Mars Attacks!’ Behind the ILM test footage. December 15, 2020 Retro
It’s 25 years since ‘Goldeneye’ – a huge miniatures film Revisit some of the film's models with Nigel Blake. November 18, 2020 Retro
The CG side of the animated ‘Mulan’ Looking back on the mix of 2D and CG in the 1998 film. September 26, 2020 Retro
‘We got cows’ A look-back at 'Twister', with VIEW Conference speaker Stefen Fangmeier. September 23, 2020 Retro
Retro RenderMan: King Kong’s giant fur challenges 'wmFur', the Marschner Model and more. September 1, 2020 Retro
Retro RenderMan: ILM’s stunning Davy Jones The rendering advancements made for the extremely memorable character. August 19, 2020 Retro
‘I’m treating my animals like movie stars’ Inside the VFX journey to make the animals of ‘Babe’ talk. August 13, 2020 Retro
Neal Scanlan explains how Babe the pig was puppeteered ‘When you watch a pig, it's never still for one second.’ August 7, 2020 Retro
Behind the visual effects test that greenlit ‘Hollow Man’ VFX supe Scott E. Anderson looks back at digital humans, greenscreen paint and the genius casting of Kevin Bacon. August 6, 2020 Retro
The animatronic sheep in ‘Babe’ almost lost their coats before filming even started Plus other fun sheep stories from the movie, currently celebrating its 25th anniversary. August 4, 2020 Retro