“After the second take, somebody gave me a baton.”
He’ll be sharing stories from the show in a special preview of VIEW Conference.
And it was done on an…Amiga.
Harrison Ellenshaw breaks down the planning, painting and compositing of the classic shot.
This Isotropix video features the work on the film, and a glimpse behind the scenes at ILM.
Key contributors to ‘Jurassic Park’s’ Dinosaur Input Device share their memories of working on the landmark film.
Phil Tippett explains how Dennis Muren and ILM made it happen…just.
Looking back at ILM’s evolution sequence for the film.
A deep, er, dive on the early ILM particle system tool, psys.
Video breaks down use of LED walls, Unreal Engine, ILM’s StageCraft and other tech.
Deep on the virtual production techniques.
Don’t miss this.
And the shot of the characters launching into the air when the speeder crashes? That’s a practical stunt.
Members of the visual effects team discuss their hardest scenes to pull off for the film.
The film had almost 2,500 effects shots.
Plus a look at how ILM dealt with a moving camera, eyes, and body tracking markers.
Details of the new camera system and facial solves by ILM.
…and audiences went wild.
How ILM approached the youthification effects in ‘The Irishman’, with a brand new technique.
‘The Rocketeer’ has a ton of incredible old-school VFX.
Everything from Make Sticky to Body Sock and painting a grid onto Robert Patrick.
How Davy Jones launched ILM’s on-set performance capture system.
So. Many. Befores. And. Afters.
Chris Horvath revisits some early ILM CG fluid sims.