How Davy Jones launched ILM’s on-set performance capture system.
So. Many. Befores. And. Afters.
Chris Horvath revisits some early ILM CG fluid sims.
How ILM made some neat webs, and more.
They cover the CG genie and filming the magic carpet ride.
What should a CG water tentacle should look like, anyway?
The film’s director and key ILM crew share their stories on ‘The Mask’s’ 25th anniversary.
A 5 minute video with breakdowns and interview with VFX supe Dan Deleeuw.
‘At ILM we’ve done a CG version of New York many times before.’
…And here’s why it was a different suit in the teaser trailer.
…and other stories about the film’s classic invisible VFX.
ILM, MPC and Cubic Motion will be diving into their CG human and character workflows.
They join a previously announced major line-up of speakers at the Turin event in October.
Grady Cofer briefly breaks down ILM’s doppelgänger work in the film.