The World War II submarine film is relying on some bespoke real-time, virtual production, live compositing, A.I. and metadata tech, all worked out in early pre-planning.
Barbier is part of Foundry’s upcoming ‘Voices Behind the Tech’ series.
We try to get to the bottom of the first comp done at Digital Domain in their tool.
Foundry gets real about real-time rendering.
A sneak peek of Foundry’s new Unreal Reader tool for Nuke with a special guest. On the VFX Notes podcast with Ian Failes from befores …
How interoperability is playing a larger role in Foundry tools.
The founders of Foundry celebrate their quarter century birthday.
A week of tech news, right here.
How to use the new machine learning tools to aid in correcting out-of-focus, removing markers, garbage mattes and beauty work.
Sign up to this Foundry webinar for an insight into Pixar’s work on the film.
Here’s how to sign up for the webinar.
See them demo’d in this video.
See what’s next for Nuke, Modo, Mari and Katana.
How Nuke, Mari, Katana and Modo are adopting USD.
The new features are here in Katana 4.0.
Where it came from, how it was built, and why it was originally called ‘Smart Paint’.
Solo artists can now use the compositing tool on commercial projects; plus Foundry releases Nuke 12.2.
Luma Pictures breaks down its Katana and USD implementation.
So, what was the first version you used?
‘I know this sounds crazy.’