A sneak peek of Foundry’s new Unreal Reader tool for Nuke with a special guest.
On the VFX Notes podcast with Ian Failes from befores & afters and Hugo Guerra from Hugo’s Desk, a special interview about Foundry’s new Unreal Reader for Nuke. The tool provides a compositor-friendly approach for projects that have Unreal Engine in the pipeline by letting Nuke users bring in Unreal renders into the compositor.
To find out more, Hugo and Ian chatted with Foundry Director of Product – New Technology Mathieu Mazerolle, who also discussed his rich history in gaming, including on Assassin’s Creed at Ubisoft, working on Frostbite at EA, and time at Digital Domain when they were experimenting with filmmaking and Unreal Engine.
00:00 – Intro
00:43 – Mathieu Mazerolle’s career
07:27 – Developing Assassin’s Creed at Ubisoft
13:59 – Thundercats game engine CG test
17:10 – Working on Frostbite at EA
23:10 – The first Unreal Engine (1998)
25:18 – Unity and Weta Digital
34:57 – Unreal Reader in Nuke 13.1
39:51 – Unreal Reader main features
46:47 – Virtual production ‘craze’
57:23 – Wrap up
59:11 – Patreon, Twitch subs and YouTube members credits