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  • ABOUT
  • MAGAZINE
  • PODCASTS
  • SPONSOR
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The invisible effects of ‘Winning Time’

Posted onAugust 8, 2022 Magazine

The invisible VFX of ‘Everything Everywhere All at Once’

Posted onAugust 3, 2022August 8, 2022 Magazine

Issue #5 of befores & afters magazine is FULL of invisible effects coverage

Posted onAugust 1, 2022August 1, 2022 Magazine

A cape for Christopher Lee

Posted onMay 16, 2022May 19, 2022 Articles, Magazine
Dragon VFX
Articles

How to ride your dragon

Inside the first ‘Game of Thrones’ ep from the final series.

Posted onApril 16, 2019May 17, 2020
Total Chaos
Articles

5 Presentations Not To Miss at Total Chaos

Posted onApril 16, 2019May 17, 2020

The Total Chaos conference hits Bulgaria mid-May.

VFX for a history
Articles

How do you make VFX for a history that didn’t exist?

Posted onApril 15, 2019May 17, 2020

The art of (fake) historically accurate battleships.

Articles

Star Wars model and miniatures aficionados: prepare to lose your minds

Posted onApril 15, 2019May 17, 2020

Something very cool was shown at a panel for ‘The Mandalorian’.

Game of Thrones VFX
Articles

The small VFX detail in ‘Game of Thrones’ that says so much about the show

Posted onApril 14, 2019May 17, 2020

That wing clip is the coolest thing EVER.

Solo: A Star Wars Story
Articles

ILM’s Rob Bredow on making the ‘Solo’ making-of book

Posted onApril 12, 2019May 17, 2020

“I’m the only one here with a camera, and I’m seeing the first styrofoam mock-up of this creature, and it will never exist again.”

Articles

How stop-motion and VFX meet in Laika’s ‘Missing Link’

Posted onApril 12, 2019May 17, 2020

Featuring several of those classic Laika breakdowns.

Unity Real time Tracing
Articles

Unity and real-time ray tracing: a Q&A

Posted onApril 12, 2019May 17, 2020

The details on Unity’s journey into real-time ray tracing.

Articles

Yep, we have a weekly newsletter

Posted onApril 11, 2019May 17, 2020

Here’s how to subscribe.

Elephant VFX
Articles

Why stop at an elephant?

Posted onApril 11, 2019May 17, 2020

A primer on Ziva and its latest tech – automated anatomy transfers.

American Gods Breakdown
Articles

Breaking Down Four Big Scenes from ‘American Gods’

Posted onApril 10, 2019May 17, 2020

Season 2 is even crazier than Season 1.

Captain Marvel
Articles

Things VFX supes have to think about (that are more than just about VFX)

Posted onApril 9, 2019May 17, 2020

What Luma Pictures had to solve – not just on the technical side – when crafting their ‘Captain Marvel’ train chase.

retro VFX sessions
Articles

The ultimate retro VFX sessions

Posted onApril 9, 2019May 17, 2020

A preview of the ‘Then & Now’ talks at FMX 2019.

The FuseFX Driving Rig
Articles

Here’s how driving comps were done for ‘True Detective’

Posted onApril 8, 2019May 17, 2020

They are in the car A LOT.

Source: Behance page of Trevor Tuttle, a model maker at ILM on Snake Eyes.
Articles, Retro

The CGI tidal wave in ‘Snake Eyes’ that no one got to…sea (sorry)

Posted onApril 5, 2019May 17, 2020

The true story of the original ending of ‘Snake Eyes’, and its ground-breaking water sims by ILM.

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Lastest posts

  • The invisible effects of ‘Winning Time’
  • Behind the scenes gallery: ‘The Sandman’
  • Near real-time: inside the making of ‘Comandante’, before it is even made
  • b&a podcast: The creatures of ‘Resident Evil’
  • ‘Predator’: VFX supe Joel Hynek recalls the days of optical compositing, thermal cameras and *that* red suit
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