VFX Breakdowns Watch some on-set ‘Spider-Man: No Way Home’ footage in this new video It showcases how shooting in Georgia was transformed into New York.
Articles The story-telling side of animation at a VFX studio: Weta Digital on the battle sequence in ‘Eternals’ Animation supervisor Sidney Kombo-Kintombo reveals the process of finding the right story beats for that final show-down.
VFX Breakdowns Watch ILM’s ‘Black Widow’ VFX breakdown Opening plane scene, Budapest chase and up in the Red Room.
VFX Breakdowns Exclusive: watch DNEG’s VFX breakdown for ‘Last Night in Soho’ See how the VFX studio executed those amazing mirror effects, and a number of digital environments.
Articles ILM goes in-depth on its Amazon jungle VFX for ‘Eternals’ And how the VFX studio managed to pull off that ‘Revenant’-inspired shot.
Articles The ten-film shortlist for the VFX Oscar at the 94th Academy Awards Which do you think will make the final five?
VFX Insight Here’s how to get access to Megascans Trees They are now in early access in the Unreal Engine Marketplace.
Articles How that stunning Demerzel reveal in ‘Foundation’ was pulled off Outpost VFX breaks it down.
Podcasts VFX Futures: VFX supervisor Scott Stokdyk looks back on the digital human breakthroughs in ‘Spider-Man 2’ How Imageworks crafted a digital Alfred Molina and Tobey Maguire back in 2004.
Articles A first look behind the scenes of Framestore’s ‘storybook’ scene in ‘Venom: Let There Be Carnage’ Watch the making of video.
Podcasts VFX Futures: VFX supervisor Kaitlyn Yang on starting a studio, diversity in VFX, and more Yang recently VFX supe'd 'The Shrink Next Door'.
VFX Breakdowns Watch Platige Image’s ‘Dying Light 2 Stay Human’ cinematic breakdown The studio breaks down the art, mocap, animation and CG work for the latest cinematic.
Articles When your VFX task is: make a giant starfish destroy a city Well, that’s basically just one thing Weta Digital had to do for ‘The Suicide Squad’.
VFX Breakdowns Watch ILM’s ‘Eternals’ VFX breakdown A new video from the VFX studio has been released.
VFX Insight Building a real-time pipeline for an animated feature AND an accompanying game all at once How Hasraf ‘ HaZ’ Dulull jumped into Character Creator, iClone and Unreal Engine for 'RIFT'.
Articles A Q&A with Alberto Mielgo on ‘The Windshield Wiper’ The director's follow-up to 'The Witness'.
VFX Insight What does going global mean for a VFX and animation studio? Cinesite has done it, here’s how it offers clients and crew a whole new range of choices.