On The Set Pic On The Set Pic: ‘Extraction 2’ Director Sam Hargrave and Golshifteh Farahani as Nik Khan on the set of Extraction 2.
Magazine Machine learning at the VFX studio level How Digital Domain has adopted deep learning and AI into its visual effects toolsets.
Articles The different ages of Rocket needed for ‘Guardians of the Galaxy Vol. 3’ were made by ‘in-betweening’ CG models Behind the scenes with Framestore on how they went from ‘runt’ to ‘adult’ Rocket.
Articles Effects of heaven and earth: a more grounded Monkey King story Behind the VFX of ‘American Born Chinese.’ American Born Chinese, now streaming on Disney+, is an adaptation of Gene Luen Yang’s graphic novel. In
Podcasts The Left Angle founders discuss new comp and mograph tool Autograph How the tool came to be (including where the names came from).
Articles The ‘Across the Spider-Verse’ Spider-Punk character Hobie was animated with different frame rates for different parts of his own body and accessories That was just one of the major challenges Sony Pictures Imageworks had to tackle on the film.
Magazine Going deep on muscle strains Why Wētā FX changed its animation system and adopted new deep learning methodologies for ‘The Way of Water.’
VFX Breakdowns Watch a whole heap of ‘The Last of Us’ VFX breakdowns in one place Various VFX studio breakdowns and official making-of videos right here from Max, Weta FX, DNEG, Storm Studios, DD, ILPVFX and more.
Articles ‘You never know what the most complicated shot is going to be in your movie’ Industrial Light & Magic’s Todd Vaziri digs into the details on ‘Dungeons & Dragons’ (and also delivers us a VFX masterclass on working with
Articles Behind the bluescreen shoot that brought ‘The Little Mermaid’s’ underwater scenes to life A step-by-step guide from production visual effects supervisor Tim Burke on the making of the underwater scenes in the film.
Podcasts VFX Notes breaks down all the big effects in ‘Stranger Things 4’ From a fiery Vecna, to bone breaking teenagers.
Articles·Retro How ILM’s MORF tool nearly became the way the stop-motion dinos were motion blurred on ‘Jurassic Park’ On the film’s 30th anniversary, learn how the VFX studio was going to motion blur Tippett’s stop-motion puppets, before things went CG.
Articles ‘OK, but we want to see a test’ Behind Framestore’s CG dog Cosmo in ‘Guardians of the Galaxy Vol. 3’.
VFX Insight How Monkey Chow made these mocap action clips for ActorCore Making the ActorCore 'Run for Your Life' pack.
Articles The art of eyelines How Framestore maintained proper eyeline direction for CG characters and characters that needed eye augmentation on ‘Guardians of the Galaxy Vol. 3.’
VFX Insight Introducing CGI Champ: an interactive VFX quiz Put your visual effects brain to the test!
Articles Here’s how Luma Pictures sent a snowmobile flying into a snow cabin for ‘The Mother’ Plus, how a ‘simple’ paint shot on the show turned out to be one of Luma Pictures’ toughest.
Podcasts ‘The Last of Us’ VFX supervisor Alex Wang talks clickers, environments and THOSE giraffes A detailed chat on practical and visual effects, and planning big scenes for the show.