Articles·Retro The oral history of the Dinosaur Input Device Key contributors to 'Jurassic Park's' Dinosaur Input Device share their memories of working on the landmark film.
Articles·Retro The way the opening tauntaun shot was done in ‘Empire Strikes Back’ still makes me flip Phil Tippett explains how Dennis Muren and ILM made it happen...just.
Articles A new collaboration tool for virtual production Glassbox Technologies already has DragonFly. Now meet BeeHive.
Articles When you need to comp a CG creature into practical rain plates How the heck do you do that, anyway?
Articles·Retro Morphing through the ages in ‘Mission to Mars’ Looking back at ILM's evolution sequence for the film.
Articles Exclusive: How to make an ostrich Imageworks' VFX breakdown for that ostrich chase in 'Jumanji: The Next Level'.
VFX Insight Don’t settle for just one kind of wall of fire Stock effects footage stories from ActionVFX.
Articles Imageworks breaks down desert environment VFX for ‘The Next Level’ A huge amount of work went into just the desert for this ostrich sequence.
Articles What actually happens when a director asks you to previs a scene? Halon breaks down a single previs moment from ‘The Call of the Wild’.
VFX Insight What it took to visualize this Star Wars fan film How Reallusion’s iClone Character Creator helped previs ‘Dark Resurrection - Keepers of the Force.’
Articles·Retro Particles, ILM and ‘The Hunt For Red October’ A deep, er, dive on the early ILM particle system tool, psys.
Articles Some recent Adam Savage effects videos Including a visit to Weta Workshop, a chat with ILMxLAB and some old-school ILM model shop props.
VFX Insight Virtual production and the future of storytelling Video: how you can learn more about using Unreal Engine in virtual production.
Articles ‘The Call of the Wild’ needed a river. So they built one. Twice. A practical effects explainer.