Retro When motion capture puppets were all the rage A look back at Boss Film’s input device for Species’ Sil.
Articles Weta Digital’s zero-G ‘Space Force’ chimp mocap included pushing an office chair around The VFX studio also leveraged its extensive primate experience in bringing the season-favorite character to life.
Articles Keeping production going, remotely Epic Games gets practical with remote multi-user virtual production.
Articles Tales from on set: Lidar scanning for ‘Joker’ and ‘John Wick 3’ “You have to fight for your data.”
Retro ‘Die Hard 2’: the story behind that famous final matte painting pullback An iconic effect by ILM and an iconic effect in VFX history.
Retro Retro RenderMan: The hair and fur of ‘Ratatouille’ The star of the film had 1,150,070 hairs (and it wasn’t Linguini).
Retro The ‘Apollo 13’ effects you might not know about Including the time VFX supe Rob Legato used an Evian spray bottle for outer-space particles.
Retro Here’s what it took back in ’95 to make a digital stunt double of Sylvester Stallone How mocap and motion blur were critical for these early digi-doubles.
Articles ‘Westworld’s’ journey into the LED screen revolution Air pods and office spaces this season relied on new virtual production techniques, something that goes back all the way to the beginning of
Articles How do you make a robotic arm for a TV show, anyway? Legacy Effects shares its process for ‘Tales From the Loop’.
Articles ‘We used the ears like shoulders’: Framestore’s tips for animating character tics Framestore animation supervisor Arslan Elver breaks down the specific digital dog traits in ‘Lady and the Tramp’.
Articles Come hang out with ‘Mandalorian’ animation supervisor Hal Hickel He'll be sharing stories from the show in a special preview of VIEW Conference.
Retro ‘The Great Escape with chickens’: Aardman’s Peter Lord reflects on ‘Chicken Run’ The stop-motion film is celebrating its 20th anniversary.