befores & afters got an update from Unity itself.
Covering the CG characters with photoreal drips via a thin film solver was just one of the many water simulation challenges on the film.
Showcasing the car chase oner and bridge scene.
From the third act battle!
Designing and world-building.
The VFX team behind the film discuss the face replacements, bus shots and dragon and water sims in a new video interview.
Animation supervisor Sidney Kombo-Kintombo reveals the process of finding the right story beats for that final show-down.
Well, that’s basically just one thing Weta Digital had to do for ‘The Suicide Squad’.
‘Fellowship’ is about to turn 20!
VFX supervisor Stephane Ceretti breaks down the design and visual effects behind the mysterious creatures.
Unity is acquiring Weta Digital.
Notes on the VFX featurettes on the home entertainment release for ‘The Suicide Squad’.
Go behind the scenes of the David Lowry film.
Part of a panel the VFX studio presented on earlier this year.
A round-table with Weta Digital on dragons, water and rings.
The latest releases in VFX and animation tools.
How ‘Jungle Cruise’ jaguar Proxima was brought to life, including with an on-set stunt performer in a jaguar-print suit.
Water sims, CG environments…and lots of bubbles.
“They had four trained pigs on set and they were all very good, fine actors, but…”
A look back at the VFX studio’s first major project.
How the visual effects teams brought the white spikes to life in the film.
X-Men, Wolverine, Maze Runner, Gemini Man, Apes and more.
Plus, a look at the studio’s canyon creation for that dramatic opening scene of the series.
OK, how the heck do you make an Earth within the Earth?
How Weta Digital returned to half-finished shots, and created new ones, for ‘Zack Snyder’s Justice League’.
Behind the scenes of the tech from Weta Digital, ILM, Walt Disney Animation Studios and Pixar.