Costume fixes, and a bloody (and often CG) shield.
The tools Imageworks developed to help give ‘Mitchells’ its painterly style (and to create giant Furbies).
‘Mitchells’ animation supe Alan Hawkins discusses the insane robot rigs on the film.
‘Mitchells vs. the Machines’ director Michael Rianda on why the art of the film looks like the final film.
At the time, PCs were not being used heavily for Hollywood VFX.
The untold tale of Bonsai.
What Sony Pictures Imageworks’ FX team delivered for the film.
How Imageworks tackled Lunaria in ‘Over the Moon’.
Imageworks’ VFX breakdown for that ostrich chase in ‘Jumanji: The Next Level’.
A huge amount of work went into just the desert for this ostrich sequence.
The VFX supe is being recognized at the upcoming VES Awards.
How ‘Jumanji: The Next Level’s’ dune buggy desert chase was made.
Environments, digital characters and lots of FX.
A short history of mouse fur at Sony Pictures Imageworks.
What went into crafting Leslie Jones’ Zeta character.
Lidar, shooting panos and textures 3 times a day, and closing the Bridge for just 2 minutes at a time.
‘We shoved so much light into the miniature that it was literally melting and coming apart.’
What it was like for Sony’s ‘Spider-Verse’ artists after the film’s first teaser trailer was released in 2017.