Articles Here’s how ‘generative scheduling’ is going to work in Shotgun More about the machine learning addition to the Autodesk tool.
Articles News in real-time and digital humans: Epic Games acquires tech of Hyprsense Hyprsense is known for real-time facial anim.
Articles How to pitch your project: tips from Jorge R. Gutierrez and Shannon Tindle A special preview of their on-demand talk from VIEW Conference 2020.
Articles You may have seen the Mocha PowerMesh demo. Well, now it’s here for real So…you need to track organic and warped surfaces, hey?
Articles Getting photogrammetry assets into Unreal: a guide from Happy Mushroom The Virtual Art Studio shows you how.
Articles ‘Over The Moon’: Inside the FX department What Sony Pictures Imageworks’ FX team delivered for the film.
Articles EbSynth for VFX? How the tool has gone beyond its original scope The team behind the tool share more of what they’ve been up to.
Articles The crowd of characters in this music video was performed by one mocap artist How ’777’ by Joji was made (featuring a ton of behind the scenes imagery).
Articles Watch Chicken Bone FX’s VFX breakdown for ‘The Queen’s Gambit’ You've never seen chess VFX like this before.
Articles Explore key frames from key works of Framestore’s art department The department is celebrating its 10th anniversary.
Articles Dennis Muren on the origins of ‘Stained Glass Man’ in ‘Young Sherlock Holmes’ An exclusive preview from the ILM VFX supe’s VIEW Conference talk.
Articles Director as cheerleader? Budget-minder? Technician? What are the different sides to directing an animated feature? Director Joel Crawford on making DreamWorks Animation’s ‘The Croods: A New Age’.
VFX Insight Boom-times: Australian animation and visualisation A look at the growth of these industries Down Under with the major players.