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How to plan for huge VFX sequences: the VFX supe and VFX producer on ‘Slumberland’

How do you get two characters to ride a giant flying goose, anyway?

This week on the befores & afters podcast, we’re chatting to visual effects supervisor Adrian De Wet and visual effects producer Eve Fizzinoglia about the making of Slumberland.

On the podcast, we break down a number of key sequences in the film—from the companion pig, to the flying goose, and the cuban hotel. We look at how each was planned, shot and executed. It’s really fun to have both the VFX supe and producer perspective on this.

This episode is sponsored by CGWire’s Kitsu platform. Kitsu is a collaboration platform for animation and VFX productions. It brings teams and production tools to the same place. The production team can dispatch tasks and collect deliveries. The artists know what they have to do and can publish their work easily, while the director can see all the preview versions and send feedback directly to the team. As a result, productions tracked with Kitsu see their quality increase significantly. And studios, by being more efficient, can scale seamlessly. Use Kitsu to unleash your full potential.

Below, check out a number of Slumberland VFX breakdowns, including from De Wet and Fizzinoglia, and from vendors such as DNEG, Framestore, Scanline VFX and Outpost.

Here’s the audio podcast, below.

Check out these behind the scenes videos.


Become a befores & afters Patreon for bonus VFX content


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