Articles

Point clouds and real-time

Just take a few minutes to check out these real-time rendered videos using 3D data sets from 360-degree video recordings.

The artist behind these is Ruben Fro, and he used the Unity game engine for these.


Become a befores & afters Patreon for bonus VFX content


Join the discussion

  1. Mark Smith

    Nuclear strong force planar debonder, thought we weren’t allowed to have these.

Leave a Reply

back to top
%d bloggers like this: