
Then check out this new featurette on ‘Fast X’.
Meet the team at the exhibition and learn about Genesis Cloud’s solutions for accelerated cloud GPU computing for machine learning, visual effects rendering, big data analytics, and cognitive computing.
Framestore’s Tim Webber on the lessons learned from his live-action/virtual production hybrid short, ‘FLITE’.
The VFX studio talks three key sequences: Metropolis destruction, young Barry’s power test run, and visiting the Batcave.
A deep dive into the on-location chopper flying, bluescreen shooting, and final digital VFX work by DNEG for this and many other huge scenes in the film.
Go behind the scenes of Framestore’s latest short, FLITE, plus other shorts made with real-time tools.
Christos Obretenov from Lollipop Shaders on where stylization, illustrative looks and the ‘2D’ feel is headed in 3D animation.
Rodeo FX has released a VFX breakdown of their shots for the sequence, including this practical glass and mirror element shoot.
VFX artist Emily Griswold has posted this breakdown of work from the film, done at Powerhouse Visual Effects.
Several techniques were used to sell the 12 to 13 foot tall main character, including a swathe of in-camera effects.
The team behind the work are from SOKRISPYMEDIA, and they’re presenting on the previs at SIGGRAPH 2023.