How that miniature Fed building was built…and destroyed.
New Motion Library plugin includes 50 free motion assets to access right now.
Watch the video and read the RenderMan story.
Key contributors to ‘Jurassic Park’s’ Dinosaur Input Device share their memories of working on the landmark film.
Phil Tippett explains how Dennis Muren and ILM made it happen…just.
Luma Pictures breaks down its invisible effects work.
Glassbox Technologies already has DragonFly. Now meet BeeHive.
How the heck do you do that, anyway?
Looking back at ILM’s evolution sequence for the film.
Imageworks’ VFX breakdown for that ostrich chase in ‘Jumanji: The Next Level’.
A constantly updated round-up of my other VFX coverage.
Stock effects footage stories from ActionVFX.
Behind ‘Watchmen’s’ raining squids sequence.
2D, 3D and confidence arcs.
A huge amount of work went into just the desert for this ostrich sequence.
Halon breaks down a single previs moment from ‘The Call of the Wild’.
How Reallusion’s iClone Character Creator helped previs ‘Dark Resurrection – Keepers of the Force.’
A deep, er, dive on the early ILM particle system tool, psys.
Monsters made of crayon and glitter.
Including a visit to Weta Workshop, a chat with ILMxLAB and some old-school ILM model shop props.
Video: how you can learn more about using Unreal Engine in virtual production.
A practical effects explainer.