Looking back on the mix of 2D and CG in the 1998 film.
Milk VFX breaks down a single scene from ‘Cursed’.
Models, miniatures and motion control!
Using an example of a funeral scene from ‘The Crown’, Union VFX outlines how it can be done.
A look-back at ‘Twister’, with VIEW Conference speaker Stefen Fangmeier.
See how the VFX studio handled several different VFX challenges.
Diana Giorgiutti discusses her day-to-day on the film, go-to production tools, and the evolution of the Phoenix.
Behind the scenes of Ivan Dorn’s ‘Wasted’ promo with director and VFX specialist Denys Shchukin.
Different Framestore artists weigh-in on their contributions to the Netflix show.
Learn some DYI practical FX techniques.
Including some nice making of footage.
Finger tracking has never been so doable.
Go step-by-step into the VFX of the Russian machine.
The ‘Wolfwalkers’ director is one of the speakers at VIEW Conference 2020.
A DC Fandome panel.
A new video on the show’s visual effects.
A run-down of Unreal Engine’s The Pulse.
MPC VFX supe Nick Davis breaks down the techniques.
Including for use during filming of ‘Thor: Love and Thunder’ in Sydney.
The art and tech behind how the visual effects studio fills out stadiums and battle scenes.
The VFX studio announces Masquerade 2.0.
Rodeo FX’s Deak Ferrand details the concepts behind the show’s opening battle.
All about Escape Studios and Unreal Engine’s Unreal For VFX Bootcamp.
Ed Catmull, soon to speak at VIEW Conference, saw the potential for computer animation early on. Very, early on.