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  • ABOUT
  • MAGAZINE
  • PODCASTS
  • PATREON
  • SPONSOR
  • Twitter
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Tag: The Last of Us

VFX Breakdowns

DNEG breaks down its use of Houdini on ‘The Last of Us’

DNEG CG Supervisor Melaina Mace discusses environment work for different cities and the use of SideFX’s Houdini on ‘The Last of Us’, in this Houdini HIVE video from SIGGRAPH 2023.

Podcasts

How beloFX used Unreal Engine for their rooftop shots in ‘The Last of Us’

A detailed behind the scenes exploration of the VFX studio’s environment work.

Articles

How that stunning driving oner leading to the plane crash in ‘The Last of Us’ was previs’d

The team behind the work are from SOKRISPYMEDIA, and they’re presenting on the previs at SIGGRAPH 2023.

VFX Breakdowns

Watch a whole heap of ‘The Last of Us’ VFX breakdowns in one place

Various VFX studio breakdowns and official making-of videos right here from Max, Weta FX, DNEG, Storm Studios, DD, ILPVFX and more.

Podcasts

‘The Last of Us’ VFX supervisor Alex Wang talks clickers, environments and THOSE giraffes

A detailed chat on practical and visual effects, and planning big scenes for the show.

Podcasts

Ian and Hugo debate the practical/digital debate with ‘The Last of Us’

It’s the newest episode of the VFX Notes podcast!

Articles

‘We got them running full tilt and acting all crazy, but then we also sped it up 8%’

How practical and digital combined to make that crazy episode 5 ‘Last of Us’ clicker battle.

Articles

DNEG made a procedural tool that let artists create bomb-shaped holes in Boston buildings for ‘The Last of Us’

Behind the scenes of the VFX studio’s environment and character integration work in the series.

  • The making of Bank Heist mocap series for action films

  • Announcing Headshot 2, the AI-Enhanced Mesh-to-CC Plugin

  • Imagining a singing, dancing croc on set with Actor Capture

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