How those dogs were made for the Jackson battle in s2 of ‘The Last of Us’ This is a fun Wētā FX featurette on its visual effects for the dogs! August 26, 2025 VFX Breakdowns
How Wētā FX crafted a horde of infected for season 2 of ‘The Last of Us’ An excerpt from issue #34 of befores & afters magazine. July 2, 2025 Magazine
‘The Last of Us’ s2 VFX breakdowns all in one place A continuing collection of VFX breakdowns and making ofs from season 2 of 'The Last of Us'. June 28, 2025 VFX Breakdowns
Issue #34 is out and covers the practical and digital effects in ‘The Last of Us’ season 2 Issue #34 of befores & afters magazine is now out in PRINT and DIGITAL! June 27, 2025 Magazine·Main Mag
Behind the scenes on Wētā FX’s previs for ‘The Last of Us’ Jackson siege They have released a fun featurette. June 7, 2025 VFX Breakdowns
Go behind the scenes of the season 2 finale of ‘The Last of Us’ A new official featurette. May 26, 2025 VFX Breakdowns
New ‘The Last of Us’ s2 featurette looks at Ellie & Dina’s stalker Go behind the scenes with make-up effects and VFX. May 18, 2025 VFX Breakdowns
Behind the scenes of the Battle of Jackson in s2 of ‘The Last of Us’ Includes VFX supe Alex Wang discussing flamethrowers, bloater effects and more. April 27, 2025 VFX Breakdowns
How Wētā FX animated the Bloater in ‘The Last of Us’ A new behind the scenes video is out. October 7, 2024 VFX Breakdowns
Wētā FX breaks down comp in ‘The Last of Us’ A new narrated video is out. September 30, 2024 VFX Breakdowns
See how Wētā FX built the Salt Lake City baseball park environment from ‘The Last of Us’ The VFX studio has posted a short making of for the scene. September 16, 2024 VFX Breakdowns
DNEG builds a beautiful broken world in HBO’s ‘The Last of Us’ with MattePaint The highly anticipated HBO adaptation of The Last of Us video game transport viewers into a beautiful post-apocalyptic world. DNEG faced the December 5, 2023 VFX Insight
Exclusive: behind Framestore Pre-production Services’ previs for ‘The Last of Us’ Be the first to watch FPS' reel containing previs work for 3 killer scenes in the HBO series. October 3, 2023 Articles
DNEG breaks down its use of Houdini on ‘The Last of Us’ DNEG CG Supervisor Melaina Mace discusses environment work for different cities and the use of SideFX's Houdini on 'The Last of Us', August 30, 2023 VFX Breakdowns
How beloFX used Unreal Engine for their rooftop shots in ‘The Last of Us’ A detailed behind the scenes exploration of the VFX studio's environment work. August 14, 2023 Podcasts
How that stunning driving oner leading to the plane crash in ‘The Last of Us’ was previs’d The team behind the work are from SOKRISPYMEDIA, and they're presenting on the previs at SIGGRAPH 2023. July 14, 2023 Articles
Watch a whole heap of ‘The Last of Us’ VFX breakdowns in one place Various VFX studio breakdowns and official making-of videos right here from Max, Weta FX, DNEG, Storm Studios, DD, ILPVFX and more. June 16, 2023 VFX Breakdowns
‘The Last of Us’ VFX supervisor Alex Wang talks clickers, environments and THOSE giraffes A detailed chat on practical and visual effects, and planning big scenes for the show. June 5, 2023 Podcasts
Ian and Hugo debate the practical/digital debate with ‘The Last of Us’ It's the newest episode of the VFX Notes podcast! May 31, 2023 Podcasts
‘We got them running full tilt and acting all crazy, but then we also sped it up 8%’ How practical and digital combined to make that crazy episode 5 ‘Last of Us’ clicker battle. March 21, 2023 Articles
DNEG made a procedural tool that let artists create bomb-shaped holes in Boston buildings for ‘The Last of Us’ Behind the scenes of the VFX studio’s environment and character integration work in the series. March 18, 2023 Articles