That’s a lot of fire.
Environments, digital characters and lots of FX.
Fluids and FX go wild in Scanline’s VFX breakdown for ‘Far From Home’.
A first look at this behind the scenes VFX breakdown from Luma Pictures.
(Well, not really, but here’s how Image Engine did for ‘Far From Home’.)
How ILM made some neat webs, and more.
Lidar, shooting panos and textures 3 times a day, and closing the Bridge for just 2 minutes at a time.
‘At ILM we’ve done a CG version of New York many times before.’
How Scanline conjured the water creature for ‘Spider-Man: Far From Home’.
…And here’s why it was a different suit in the teaser trailer.
Spoilers. Spoilers. Spoilers. Spoilers.